booth's Forum Posts

  • Thanks humanescape. The dumbed down version is what I am thinking. I just have to figure out where or how to build in that sort of functionality, and if it is even feasible to do so without knowing any coding.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • After a fairly long hiatus (life on the road and all that), I have decided to give construct 2 another go to develop my website. I am currently using wordpress and my web design site has some motion built in by using a parallax slider plugin ( www.eyepudding.com ).

    I have an idea as to how to make the site Google happy, and that is to use a footer section, designed to complement the game style of the site, with information which suggests and explains the site purpose.

    My main focus with this site is not to get high up in Google rankings (lets face it, there are a million other web design sites on the net who go balls to the wall on SEO best practice, and that's a million sites I would have to beat), but instead to create something which looks good and makes people go "that's what I'm talking about" when they do see it, and try attracting business through word of mouth.

    The only issue I can see now is load times if a site is going to be graphic heavy, and browsers that don't support HTML5. The first I can work on with compression, and the second perhaps some kind of redirect?

    I know it is not suggested, but what other software can make a game into a website without a degree in coding?

    Get er dun...

  • Nicely done Miceal, interactivity gives a site some pizzaz methinks. Would love to see your capx. Any advice would be really appreciated mate. How did you do full page etc.

    Megatronx, I don't mean a splash page. I have whipped up a test site just to test out the idea, its basic with one link (which I have to try and figure out how to open outside of the iframe), but works.

    tyrhone.com

    I basically mean the front page which offers navigation to the rest of the site. So you may not get hits from google to this page, but it would look nice for clients.

    Why would google penalize you if the content is there?

    Can you offer up any other non coding options for this sort of functionality?

  • Construct 2 is easy to use is 1 reason, and fun.

    What tools do you reckon are better suited to have similar functionality without the huge learning curve?

    If there is something out there I would loooove to use it.

  • Hi,

    I am looking to implement some interactive functionality to my website. I was going to go the 3d route with webgl, but it is not widely enough implemented yet I think.

    I am planning on making my front page with Construct 2. Only having my front page will help with the not indexed issue.

    I am using a wordpress theme which allows a page to be pure html, or to be an iframe. Here are the things I am needing to know though if some of you gurus wouldnt mind lending a hand:

    How can I make a message appear if the html5 doesn't load suggesting upgrading the browser. And/or redirecting to the standard homepage?

    Can I make an image in the constuct iframe link to a page without opening a new browser (so in the same window)?

    Couldn't you embed invisible text suggestions on the page which would make google take notice of it?

    Where should I be looking to find out the best way to imlement something like this into my website?

    Appreciate any info you guys can give. I will also scoure the forums to find the bits and pieces I need.

    Here is my website at the moment, definitely needs the POW which construct could give it!

    tellthemisaidsomething.com

  • Thanks zsangerous, I will try and figure that out. It surprises me though that there isn't a simple way to do this. Like the move forward action with speed (and obviously moving as opposed to being here then there).

    Will give it a crack thanks mate

  • Hi,

    Couldnt find a great example so thought I would ask.

    When a button is clicked, I want object A to move from position 1 (start point) to position 2 (its stop point), at a speed I can control. The problem I have is I can get it moving, but to get it to stop is a hell of a mission. I managed to do it on one object with bullet, but it is messy and interferes with other objects that need the same type of movement. I will also need to rotate another object through 90 degrees once object A reaches its stopping point (the 2 of them are pinned and I need it to rotate down, and then a flashing screen I have slowly appears at the end of object B when at 90 degress).

    I have no problem getting things to be there, but to move there is so difficult I feel I must be missing something?

    Thanks for any help.

  • Thanks mate, good to know you patrol these forums. Looking forward to putting my game out (only a level probably), and getting some feedback on the visual style.

    Cheers

  • Awesome, thank you very much, surprised you find the time to answer little questions like this when your developing the thing, surprised and impressed.

    And considering my stage is not exactly a power of 2 (5000x5000), it would be better to shrink it to 4096x4096? or does power of 2 not matter with background images?

    Cheers Ashley

  • Hiya Nimtrix,

    Just gave it a shot and no joy unfortunately, maybe they have cottoned on!

    Only in China for a few more weeks, but it's annoying as hell

  • Hi, my background int made up of tileable pieces, it is one solid image that is about 5000x5000 pixels in size. If I add this image using the "tiled background" behaviour it says:

    "Imported image is very large (5000x5000), images with a width or height over 1024 pixels may not be supported on all systems. Consider cutting the image into tiles."

    SO I dont really want it to be broken up, and I don't want to build it out of pieces, so wondering how best to get around the size limitation.

    hope that makes sense.

    Cheers

  • Asked this in a post about something else but thought it might stand out a bit as its own,so.

    I have a question about tiling. I have put a background layer of stars (for paralax) Then 2 more layers for platforms (for 3d look). My stage is around 5000x5000 pixels (including the platforms layer which is one solid piece as a background behaviour). I know this is too big to run well, and wont display in some browsers (mobile in particular).

    What is the best way to split into tiles? Would I just use photoshop (my mainstay app) to cut into say 1024x1024 tiles and then just line them up in Construct 2? If so what is the best way to get perfect alignment? And how will this effect how the level is displayed and accessed by resources?

    Do I have the whole tile thing completely wrong or is this the way it is done?

    Thanks

  • Grrr, China and blocking sites, would love to see how you did the wall jumping, but can't access dropbox. I have your double jumping working (Nimtrix put up an image for me), and altered that for wall jumping (if wall to left/right), but don't know how to stop player jumping up one wall constantly or to stick for a few seconds. Any way to get your file other than dropbox?

  • Thanks for the replies, I had issues with sticking on sheer walls (using wall jump and sort of slide, not got it right yet), but realised it was because my blocking volumes werent at 90 degrees, so sorted now.

    Kittiewan I ran through that tutorial when starting, invaluable. I have as you said set up a seperat collision sprite for character, and also a seperate sprite with physics pinned for physics interactions, works great. I loved Sqiddsters game, will try and incorporate gravity shifts in, makes a uniquely fun element to the game.

    For my game I have created a 3d stage, and although complicated to work out which layer pieces of the scene should go on, it looks great! Looking forward to getting gameplay elements in to show it and see what people think.

    I have a question about tiling. I have put a background layer of stars (for paralax) Then 2 more layers for platforms (for 3d look). My stage is around 5000x5000 pixels. As you say this is too big to run well, and wont display in some browsers (mobile in particular). What is the best way to split into tiles? Would I just use photoshop (my mainstay app) to cut into say 1024x1024 tiles and then just line them up in Construct 2? If so what is the best way to get perfect alignment? And how will this effect how the level is displayed and accessed by resources?

    Thanks all

  • Hi,

    Searched through the tutorials and How To forums but couldnt find exactly what I was looking for.

    Is there an existing post, or could someone add to this one as to best practices for collision masks.

    I have created a platform game that has 100 odd platforms all on one layer as a background image. For this I have created a white block, and then on its own layer continually resized the block to form all the stage collisions, and set it to invisible on start. Is this a good way to do collisions? Is there a more runtime freindly way? What about overlapping collision blocks, is this an issue and what should I be weary of?

    Thanks in advance