Hillstrom's Recent Forum Activity

  • So with the soon to come 100th release of Construct 2 plus CocoonJS and AppMobi we have the best overall game maker engine.

    Since both of this "exporters" get closer to provide easy freemium solutions, wich, are more or less the only monetizable road for html5 games (beside cross-fingers with canned apps on the stores). The only frontier to go is Facebook integration, to their appcenter i say.

    If i had a cup in my hand i would rise it to all of you for giving us your amazing softwares. ("all of you" read C2 team, appmobi's and CocoonJs)

  • I don't have an Ios device, that's why i ask about any info regardless that platform. From what AppMobi claims it do sounds pretty good so far.

    About people not spending real money in browser games, that's not true, even "non-ville" games earns money from microtransactions. On facebook there's a game called Backyard Monsters that earned money so far with this game (besides aids i suppose).

    There's a real movement of better games comming to facebook, if we can access html5 games directly from browsers (specially on ios/android) with a microtransaction backend provided by any social page (that serve as direct critical mass) could be even better than just spect a solution to enter the Ios Appstore just to be lost in their oblivion. Or spect to earn some coin from just Aids or not so good offers from third party Game Portals.

    I believe there's future in html5, it's just a matter of finding new grounds and belive that money can be done with this.

  • Yes, but ssl licences are getting more cheaper this days. The more demand the better i guess. The price anyway should be perfectly compensated with any income from the overall operation (or you are basically bankrupt).

    Anyone see any future in MobiUs or whatever similar Ios browser for gaming? (i don't want to add more work to you but i have to ring you Ashley about this one since you may now better)

  • Yeah, your fears and concerns are mine too.

    However I saw a lot of movement in the ********** scene on facebook and actually that what started this post in the first place.

    If you look around on google with something like ********* games in facebook" or similar you will see a lot of info about Kongregate like games moving to facebook and games like Ubisoft's Ghost Recon moving to.

    If you see enough examples you will get a lot of different genres not usually seen in facebook. That could add a new market to ******** not-ville-games.

    New Ios browsers like MobiUs could open a way to avoid the convoluted Appstore while giving the speeds of Appmobi canvas. This adds facebook future games directly to handhelds without messing with apple appstore requisites.

    So far i see still no trust in facebook as a valid platform.

    Anyone else has something to add about this?

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  • But Ios Appstore is also a crowded platform and and it tops games more or less are the same. "ville" games and the like, and very good games lost in oblivion. Worst on Google play with all those fake games around.

    Even if facebook is what it is, and you are right about it flaws, isn't the best overall place to monetize html5 games?

    Right now my concern is where (and with that comes "with what") to release games with a commercial intent. That's why i'm asking about perspectives and opionions with every new platform or ways to release games.

  • To steam this topic a little since there's no replies( no one interested in facebook as an appmarket?)

    What about Construct 2 on mobiles once browsers like MobiUs from AppMobi becomes more standard?

    What do you think about the future of html5 games on mobiles with this enhanced browser wich doesn't ***** like Safari do?

    And this one for Ashly & Tom: What will bring Contruct 2 in the future to allow games on this MobiUs browser? (example, with it microtransactions in one touch, etc)

  • So, Facebook now opened it own Appstore complete with micro-transactions and exposition to the masses. And to me, and to everybody with hopes for html5 bright future, sounds like the answer to that low jab some noticed so far: monetization of your game!

    Given that facebook seems more focused for html5 web-games than exports to ios apps and/or Android apps, and adding the others several features of this "marketplace" my question is:

    What do you think about it?

    Bad idea? Just another Kongregate half-useful market?

    Our answer to those appstores we can't access right now? (ios/android)

    And, directly related to Constuct:

    what will or can do to better integrate Construct's creations to this new maket?

    So far, theres third parties like appHub and clay.io and some implementations mentioned on tutorials. but,

    What's the future of Construct 2 around this facebook new ground?

  • Another espa�ol here. I saw a spanish blog with some tutorials translated to spanish but i cannot find it now. Nor i can say it's developed further.

    I missed the spanish community page, there's one?

  • Sometimes, when there's many tabs opened, if i close a tab that i didn't wanted to close (like an accidental close), it becomes hard to remember what was closed. You know you closed the bad tab but, What was closed?

    It only happends with many tabs opened and little coffe in hand. Maybe it doesn't worth the addition of this feature.

    About the "close all tabs", closing all but the active tab and closing all for a clean start is not necessarily the same thing. But, also, maybe it doesn't worth the work.

    Regards Ahsly!

  • Hello team!

    In the File button, to the left of Home, you can close a tab or the selected tab's project. But theres no way to close all opened projects from this menu.

    Similar with right clicking a tab. You should be able to close all tabs from there too. Or not?

    A quicky to add, maybe a "recover last closed tab" option? Similar to browsers tabs do?

    As you see this is no bug but just a suggestion that i prefer to throw here.

    See you all after my vacations! Good luck with your updates, the 100th release seems promising!

  • Could you test if Chrome for iOS has the same audio issues of Safari?

    The JIT limitation is a permanent issue or it's prone to get fixed in the future?

    (About Safari, i'm just referring to the old versions were this issue was present)

  • Hello Tom, hello Ashley!

    It's just me or is somehow difficult to see/reach beta versions of Construct 2 on the website?

    Once you know where they are it easy. But at first glance it's a little elusive, hidden under a 3 level "subpages".

    Maybe a link in the regular download page, under the stable download button whould fix this easily.

    But maybe it's just me.

    This is what I mean with "a 3 level subpages":

    To reach the beta releases and see the release changes I go:

    construct.net/en

    construct.net/en/make-games/games-editor

    construct.net/en/construct-2/download

    There's no direct access to /releases from a more intuitive place (like downloads for example.

    Someone else felt this disorientation before too? (I may getting old)

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Hillstrom

Member since 12 May, 2012

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