Hillstrom's Recent Forum Activity

  • My best shot so far is:

    Objects:

    CharMask = object with physic behavior

    Event:

    CharMask => Is Overlapping <CharMask>

    |_CharMask => Is Sleeping    =>> CharMask => Apply Physics Force 40 at angle random(360)

    It work fine for any instance of CharMask (previously ordered it's Z with a for each)

    I will try to do the same for CharMask with velocity < something low. Just in case "sleeping" becomes unstable.

    If someone found a better way please tell me.

  • The problem with your example vee41 is that i need my sprites to not collide with each other only at low speed. Also they are pinned to another sprite with physics properties (behavior).

    If i use collision checks they will bounce. And i need only stationary or slowly moving intance to be affected by the "no overlap" function/event.

    Imagine a pool table, if i shoot a ball, it should "not" bounce against other balls. But, as this ball lose speed after some time, it should not overlap any other ball if it just stop to close and overlap one.

    I guess i will need to add "speed" and "iddle" as instance variable of this objects. And filter by speed and iddle states.

    But i'm failing in all my previos attemps.

  • Hello all,

    I have a problem that beats the hell out of me.

    This is the escene:

    4 character sprites (same object type) without physics are pinned each to 4 circular sprites with physics behavior.

    I need to move those 4 pinned characters but without them bumping into each other. So, i turned off physics collisions for the circular sprites. Now those character sprites don't collide with each other.

    But, i need them to not overlap to each other when i move them at low speeds or at bounces or unpredictable collisions with obstacles.

    Two overlapped characters should separete to a minimum distance if they overlap at 0 speed or a low speed. But if a character moves fast it should still be able to "pass through" any character without any rearrangement.

    It just the slow "after bounce" objects who should not stop one over the other.

    Long explanation aside, How can i separate two overlapped characters (with physics) automatically? I tryed many things but i end with nothing good.

    If someone need clarification or a capx i will post it.

    But maybe it's a simple thing with a simple explanation.

    Regards people!

  • aah, that's why it worked before. I'm switching my project from win7 on home to winxp on my office. In the office i usually test in firefox since, somehow, chrome works like a turtle there.

    So this is really a problem outside my "code". It appears to be a chrome issue and not a C2 issue too.

    Howerver, Kyatric's example and my own previous tests with simpler events worked on chrome.

    Could be a bug only triggered by a combination of factors. I can't grasp what trigger it.

  • [Capx]

    dropbox.com/s/r6bsss2qwbb7eul/ExampleRightDoubleClick.capx

    -------

    Hello again.

    I can't get rid of this strange behavior yet.

    If I change mouse buttons being clicked, it works. Just right mouse button doesn't work.

    I stripped my project of all that seems irrelevant to the objects and events that shows this behavior.

    Don't mind ugly placement of event/subevents. It's all a testbed for physics and debug data (stripped mostly in this .capx).

    But if there's a definitive bad use of some event or a bad placement of any event, order, or action that trigger this bug or any other you spot then tell me so i don't drag it along as a bad "code habit".

    Event 6 and 7 have the click event and destroy action.

    Event 13 was my suspicious bug's trigger but i changed the button there and the bug remains.

    Also if i put an OR on event 6 to destroy the object with right OR middle mouse button nothing happends with either button.

    Any help or direction will be much appreciated.

  • I posted this as a possible bug because it worked normally until this issue suddently appeared. It's strange that all mouse clicks worked except that particular combination. My mouse works fine by the way.

    My object is pinned to another object (that make the physical calculations and movements).

    I double checked my project and there's no other event that requires right click inputs of any kind. Maybe one event was cancelling the other but even with everything "toggled disable" this strange behavior still remains.

    Im working on debug data. That's why i choose that combination of buttons to destroy quickly an instance.

    It worked fine until i copy my project from Win7 to WinXp and back again at Win7. Without any change it failed with just right mouse button on double clicks.

    Pretty strange even as a bug on my side but i will keep searching for errors.

    I will post a capx if i can't get rid of this bug and no one else shows the same particular problem.

    PD: I'm a fan of your gamedevtuts+ tutorials put more for the dumb minds!

  • Hello all,

    In a simple project i have an object with an event:

    -Mouse On Object1 Clicked=> Object1 Destroy

    It works in every combination of buttons and click/double-click except double click with right mouse button.

    There's no other event that use right mouse button or even another mouse event in the entire project.

    Could there be any bug with right mouse button double-clicks on objects?

    This running r116 on win7.

  • Oh, I see. I had that on "chrome" in my machine with win7.

    On this one with winxp, since i started the new c2 version, it was on default (witch is firefox).

    If I put Default preview Browser on: "Chrome", for example, that doesn't suppose to change the selection "default" in Project Property to Chrome?

    Changing the Default browser in Preference and restarting C2 never change the selected browser in the Project Property.

    Maybe it's the intended behavior, but then, what's the purpose of the Preference option?

    Thanks for clarify this topic Ashly.

  • On Windows XP Service Pack 3,

    With Firefox opened, Chrome closed, Construct2 preference in Default Preview Browser: Chrome

    Results: Game is opened on Firefox.

    With Chrome and Firefox Opened.

    Results: Game is opened on Firefox.

    Only seen this in WindowsXP. On Windows 7 seems to work fine (only tested r115 on Win7)

    All browsers are installed on default directories on main partition of main disk. All latest versions.

    Maybe a bug, maybe not. I'm stuck with winxp on my office and that's ******

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • But, where a different project, maybe outdate or for prototype ideas, exist.

    I found this scenario building two project of the same game. In one i prototype crazy, potentially breaking ideas, and in another directory i saved my "stable" project of the same kind.

    Obviously C2 didn't like the idea of saving a project where another exist. And I can only save the opened project "on itself" to call it somehow.

    I don't know the terrible implications of making a "save as" that lets you overwrite an existing project. But I would like that even as a third save option.

    Related to this, i could be mistaken, i changed file names and even sprites files on Animation directory and saw the change on my project. Like an automatic restoration/adaptation to the change. I really liked that. But when i saved the project as a caproj and reopened it later, i found all kind of errors on regards of the changes i made.

    Is like the xml takes the changes while the editor has the project active but doesn't save it in the end. (I know i made those changes in a very disrupting way), but i really liked how the project adapted my changes directly from the file structure.

    I'm mumbling to much now. I just let you know my impressions on a working day with C2.

    BTW, once my stupid bank gives me access to homebanking i will finally buy the licence. I hate Argentina and it's limitations ��

    See you team! Keep the excellent work with C2!

  • Pego el mismo mensaje que en tu otro post por el mismo tema:

    Si compras la licencia antes del 22 de agosto costar�:

    USD $79 dolares la licencia Personal y

    USD $365 dolares la licencia Bussiness

    Cuando est� disponible la version r100 de Construct 2 el 22 de agosto las licencias aumentaran a:

    USD $119 dolares la licencia Personal y

    USD $399 dolares la licencia Bussiness

    O sea nada.

    Podes comprar la licencia en http://www.scirra.com/store

    Como dijo Rory y otros en tu otro post podes pagar usando tarjeta de debito o credito o deposito usando Paypal.

    Saludos!

  • Si compras la licencia antes del 22 de agosto costar�:

    USD $79 dolares la licencia Personal y

    USD $365 dolares la licencia Bussiness

    Cuando est� disponible la version r100 de Construct 2 el 22 de agosto las licencias aumentaran a:

    USD $119 dolares la licencia Personal y

    USD $399 dolares la licencia Bussiness

    O sea nada.

    Podes comprar la licencia en http://www.scirra.com/store

    Como dijo Rory y otros en tu otro post podes pagar usando tarjeta de debito o credito o deposito usando Paypal.

    Saludos!

Hillstrom's avatar

Hillstrom

Member since 12 May, 2012

None one is following Hillstrom yet!

Trophy Case

  • 12-Year Club
  • RTFM Read the fabulous manual

Progress

13/44
How to earn trophies