Download an example of how to create this effect here. I hope that this helped you with your project! By the way, a more in depth explanation of how this works is that when I create a sprite, every time I make a copy of the sprite and paste it into a layout, it is called an instance. The instances are labeled chronologically, so if i imported my coin sprite first, (that would be my 1st instance) and then copied and pasted another one into the layout, that on would be my 2nd instance. Construct 2 has a way of allowing you to pick and choose instances based chronologically and give them stuff to do, like independently choose and angle of motion. Download my .capx example in the link above. By the way, you may use anything in the example that you like in your game. I don't require you to site me. I hope that this helps!