necromaster's Recent Forum Activity

  • As you know, we have released shader effects #11 - Normal Mapping, #12 - Plasma, and #13 - Voronoi. Because, of concerns with using Patreon, I have decided to return to the conventional approach of sharing my shader effects with the Scirra 2 Community.

    You can therefore now download the shader effects + accompanying demo file from here:

    If you like what I have done so far, please support me on my Patreon page (you can download the same files there). I also welcome any donations sent my way (care of my website).

    One last thing to note - From shader #11 onwards, please abide by Creative Commons Attribution 4.0 International License. Explanations can be found by following the link.

    Thank you for the interest in my shader effects. Enjoy!

    Gavin GamesWarp Studio

  • Ok... noted your suggestions. Possibly a pack of special effects then. Or I can just stick with regular donations (though I have never ever seen that moving before).

  • And if anyone has shader requests, let me know.

  • Done... please test and see if you can download both the Plasma and Voronoi shader effects... for free, as long as you are a patron.

  • Ok... got it. I think I know what to do then.

  • Click on "Be a patron" and choose "No Reward" and let me know if you cannot get the shader demo from over here. I'm still playing around with the Patreon settings and haven't tested all options yet. Thanks.

  • Thanks!

  • We have released shader effect #13 - Voronoi Effect. Please head over to our website to see the demo in action.

    In case any one does ask, the shader zip file is absolutely free for the Scirra 2 community. If you want the zip file, just head over to our Patreon page, select to become a patron and choose "No Reward". You pay nothing - $0. Zip. Nada. And you get access to all our stuff put up on Patreon for free. But, really it's entirely up to you.

  • Follow the second link I have added in the very first message.

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  • We have released shader effect #12 - Plasma. Please head over to our website to see the demo in action.

    In case any one does ask, the shader zip file is absolutely free for the Scirra 2 community. If you want the zip file, just head over to our Patreon page, select to become a patron and choose "No Reward". You pay nothing - $0. Zip. Nada. And you get access to all our stuff put up on Patreon for free. But, really it's entirely up to you.

  • Finally to add a blurring effect a few pixels behind, change line 5 of main() from this:

    vec3 c = sample(0, 0) * dot(n, normalize(lp - sp));[/code:35j7by3f]
    
    to this:
    
    [code:35j7by3f]vec3 c = sample(0, 5) * dot(n, normalize(lp - sp));[/code:35j7by3f]
    
    Come to think it, to make a cel shading like effect, change the same line to something like this:
    
    [code:35j7by3f]vec3 c = normalize(sample(0, 4) * dot(n, normalize(lp - sp)) + sample(0, 5) * dot(n, normalize(lp - sp)));[/code:35j7by3f]
  • One more modification I can suggest is to make a searchlight effect emanating from the center of the screen, change the second line of code for main():

    vec3 ep = vec3(iResolution.x * .5, (iResolution.y) * .5, 500.);[/code:22rflasc]
    
    to this new version:
    
    [code:22rflasc]vec3 ep = vec3(iResolution.x * .5, (iResolution.y) * .5, 100.);[/code:22rflasc]
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necromaster

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