necromaster's Recent Forum Activity

  • I intend to have an array of empty sprite boxes in my Facebook Game that will show images of the player's friends that he can invite to play the game.

    But, I'm stuck...

    Is there a way to get a list of Facebook friends belonging to the player?

    I have tried looking at the problem this way:

    1. I looked through the available Facebook actions, conditions, and expressions and realized there was no way to access the friends list. Also, I am not interested in the Score API output for now.

    2. I was hoping to use the AJAX plugin to send a Request URL to "https:/graph.facebook.com/APP_ID/friends". And then I realize I had no way to glean the Access Token.

    3. I looked through the js code for Facebook and realized I would have to make quite substantial changes.

    Is there a way to retrieve the friends list in another way?

    What is the current picture like for a solution to this problem in the next few patches for C2?

    Thanks,

    Gavin

  • Ignore me... the ignoramus who sometimes types way too fast. It's a "good to have" feature. And if there's a way to edit the forum message, tell me about it.

    I still do prefer cloud services as I've used Google Docs to create all my Game Design Documents, presentation materials, and drawings. After which, I could go to any Internet connected computer terminal, log into Google Docs and access the material in the cloud to further work on it.

    Cloud services are a good to have feature that's popping up everywhere. I must also add that this is a great "best practice" for indie developers. From here, I can share all my docs to any co-programmers working on the game project.

    Now, wouldn't it be excellent if Scirra allowed us to share our code with co-programmers. Another programmer could then check in the project and make his code changes, after which he checks out and someone takes over the job - 24 / 7 round the clock game development.

    Talk about AGILE!

  • Oops... I forgot. The Freedom Engine is over here.

  • There seems to be a NKOTB (coming on the 12th Sep). Going by the name of Freedom Engine, it outputs HTML5 and is purportedly able to release cross-platform on 'droid, Mac, iOS, and Windows in the future. It is also simultaneously a Cloud Service, something that Scirra is seriously lacking.

    My analysis is that we may very well find users of the Freedom Engine migrating over to Construct 2 pretty soon.

    Or will it be the other way around? Well, especially if you prefer coding in BASIC. I find Scirra's coding technique to be interesting but it does take a short while getting used to it.

    What do you think?

  • Looks like nobody made a 1... well, probably except Ashley and Tom.

    Interesting read, please keep up with your replies. It will also make for good publicity for lurkers dwelling in these forums. <img src="smileys/smiley4.gif" border="0" align="middle" />

    I hope to be a in the top 3 soon... will be writing a couple and taking a look at the best means for deployment, real soon.

  • I already searched, but the information was literally strewn all over the shop.

    And that thread you provided, it didn't really contain much in the first place. Just that... the IRS ain't watching. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I was just wondering aloud...

    As I can't create a poll, so here's my question and several categories to choose from:

    How much money have you made so far with Construct 1/2?

    1. > 10000 USD, > 8122 EUR, > 6364 GBP

    2. 1000 - 9999 USD, 812 - 8121 EUR, 636 - 6363 GBP

    3. 500 - 999 USD, 406 - 811 EUR, 318 - 635 GBP

    4. 250 - 499 USD, 203 - 405 EUR, 159 - 317 GBP

    5. 100 - 249 USD, 81 - 202 EUR, 63 - 158 GBP

    6. 50 - 99 USD, 41 - 80 EUR, 32 - 62 GBP

    7. 10 - 49 USD, 8 - 40 EUR, 6 - 31 GBP

    8. < 10 USD, < 8 EUR, < 6 GBP

    9. ZERO, ZIP, NADA, but just you wait!

    It's up to you whether you wish to provide your exact takings so far.

    Thanks for sharing!

  • Problem solved. Case closed.

    Sheepy: And, thank you.

  • In that case, Happy Birthday!!! <img src="smileys/smiley20.gif" border="0" align="middle">

    Don't worry, I know the feeling of being inundated with work. Take for example my game review website... After reviewing Airscape, it's been one hectic review after another.

  • Ahhh... the plot thickens.

    Guess, I just got to hunker down and wait.

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  • Yes, I checked that. Not sure if I had accidentally emptied out my spam folder though.

    I have already contacted licensehelprts@scirra.com and supportrts@scirra.com. It's already past their yardstick of "2 business days". I guess Tom and Ashley are really busy with r100. Really really busy!

    Sorry got to go clean up the drool I'm leaving all over my keyboard just now...

  • Hmm... still no word from anyone at Scirra, nor word from Tom or Ashley... and it's the third day since I bought Construct 2.

    Help, I'm having withdrawal symptoms from using the Free Edition already!

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necromaster

Member since 4 May, 2012

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