necromaster's Recent Forum Activity

  • <img src="http://gameswarp.com/studio/wp-content/uploads/2013/04/logo.png" border="0">

    Semiformal Studios, a small indie startup from Fresno, California had been given the once in a lifetime opportunity to present their game Ensemble Online at E3 this year. Their windfall included a great number of E3 industry passes and being incredibly generous guys, they are giving away these passes to other indies so that they too can spread word about their games at E3.

    As such, they have set up a website known as Indies Crash E3 where you can vote for deserving Indie teams to attend E3. As mentioned on their website, these guys are "not looking to give some 50-man team another leg up". They instead would love "to help the garage-dwelling, midnight-coding, bootstrapping indies: the little guys", and their motto - "The Indier, the Better".

    With that thought in mind, we would like to inform you that Indies Crash E3 has given GamesWarp Studio an advanced invitation to be nominated for two of our Construct 2 projects:

    <font size="6">Belter 2198</font>

    Our sandbox strategy simulation game takes you to the year 2198 and the frontier of the future - the Asteroid Belt. Prepare to mine resources in this sci-fi game by carving out caverns in an asteroid with the help of your spaceship. Place structures from 6 building categories. Watch astronauts flit around your base. Defend against nefarious pirates and mysterious aliens as you uncover the secrets of the Asteroid Belt.

    With only two members in the team, this game is as indie as indie gets.

    Vote for Belter 2198 here.

    [TUBE]Afrvz1Qx9Sg[/TUBE]

    <font size="6">Project Neumann</font>

    This project is a joint development with Neuro-Games.com to produce a series of games (there are 4 now) with a serious application: The purpose of Project Neumann is to shift current Attention Deficit Hyperactivity Disorder (ADHD) practice treatment paradigms by simultaneously training specific cognitive domains and meta-cognitive abilities (boosting far-transfer cognitive learning, and treatment autonomy) that are not fully addressed by drug therapies while also being fun, immersive, and engaging. We will accomplish this goal by targeting three specific cognitive skills: attention, planning, and inhibitory control.

    There are currently 3 members working on Project Neumann, one from GamesWarp Studio, and two from Neuro-Games (both of whom are studying in the field of neuro psychology).

    Help us by voting for Project Neumann here!

    <img src="http://gameswarp.com/studio/wp-content/uploads/2013/04/chrome-2013-04-21-21-02-31-471.jpg" border="0">

    <img src="http://gameswarp.com/studio/wp-content/uploads/2013/04/Dragon-Hunter-Mozilla-Firefox_2013-04-21_21-08-13.png" border="0">

    You can also find this news release at the website for GamesWarp Studio.

    Thank you,

    Gavin GamesWarp

  • Whack-A-Mole program completed in under half-a-day. Uses graphics obtained from GarageGames' Torque 2D v1.8.

    The game is available on Scirra Arcade and has the following features:

    • Randomly placed holes for every game
    • Three species of mischievous moles
    • Scoring system
    • Two minutes timer
    • Stock music and sound effects
    • Use of Effects

    <img src="http://gameswarp.com/studio/wp-content/uploads/2013/04/chrome-2013-04-16-14-55-25-29.jpg" border="0">

  • Updated with 3 demos... please see first message.

  • Ok... I am going to delete the files.

  • Link to .capx file (required!):

    gameswarp.com/pc/dev/scirra/prscirra.capx

    PS - No third party plugins and behaviors were in use.

    Steps to reproduce:

    1. After the screen scrolls 1 x Width, you need to use your character and jump to collect a cluster of 2 coins (bunched close together). Keep trying and the error is bound to occur. I suggest the up arrow key while you are directly under two coins. I attach a screenshot illustrating the problem:

    <img src="http://www.gameswarp.com/pc/dev/scirra/prbug.png" border="0" />

    2. The problem appears to go away after I comment out the function calls to the audio.

    Observed result:

    It says:

    Javascript error!

    Uncaught TypeError: Cannot read property 'uid' of undefined (b is undefined)

    localhost/Sprite_plugin.js, line 947 (col undefined)

    Expected result:

    It should not be crashing.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7 64 bit

    Construct 2 version:

    r125

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  • I could prototype in Construct 2, C# (XNA), C++, C, T2D, VB, DBPro or possibly something else. It would of course be much faster to prototype using Construct 2, DBPro, VB or some other simple scripting language.

    There may be people who prefer prototyping their game or app with C2 because they either have not bought a copy for themselves and are looking in this forum to understand the ROI of prototyping with this cool game engine, have a great game idea but have no inclination for coding, would just like to see a good example of how a game is coded with C2, are a group basically looking to outsource, or a variation (or even combination) of these scenarios.

    I am not even going to go about discussing about Unity, UDK, T3D, or CryEngine development here... even though I have looked into those scripting languages before, and have a grasp of what is needed for them.

    Cheers,

    Gavin GamesWarp

  • Please take a look at the latest update to our portfolio.

    Cheers!

    Gavin GamesWarp

  • GamesWarp Studio is currently working on Neumann ? our project codename for a series of games being built with a ?serious? objective in mind. We are developing these serious applications for a group whose details shall be revealed at a later date.

    Our first game for them is Princess Rescue ? a platformer style game that has you bouncing a princess who has been inflated into a ball; the objective of the game is to not let the princess hit the ground. Depending on the level (there will be 12), the ?ground? that the princess should avoid could be large red mushrooms, clouds, rock platforms, or something else.

    <img src="http://gameswarp.com/studio/wp-content/uploads/2013/04/Greenshot_2013-04-10-14-17-06-30.jpg" border="0">

    Most platforms will randomly move up and down to make it a tough challenge for the player. Each level will also come with treasure items like coins, gems, potions, and so forth. And at the end of each level, you will be able to see the results of how you performed in the game with a graph ? it?s a serious application after all.

    More details forthcoming?

    <img src="http://gameswarp.com/studio/wp-content/gallery/neumann-preview-1/Greenshot_2013-04-03-16-47-23-85.jpg" border="0">

    In the meantime, take a look at the screenshots done for the game so far:

    Follow this link to see the rest of the screenshots.

    Cheers!

    Gavin GamesWarp

  • Hi all,

    We here at GamesWarp Studio are offering a development / prototyping service for your project.

    We can help you implement or prototype a working version of your game or application within a reasonably short time. We will work closely with you in defining and fine-tuning your Game Design Document, as well as code and test your prototype. If you wish, we can also work on your project right until it becomes a finished product. We charge at a per hour or per project rate. Exclusive-use and NDA can be signed at your request.

    Our service is backed by 20 years of software engineering and project management experience. This includes all design, scheduling, coding, testing, integration, and documentation plans and activities that you may require for your project. We code with Construct 2, GLSL (custom shader effects), PHP/MySQL, Javascript, C, C++, C#, VB, Torque, and more.

    Check out our web page for GamesWarp Studio at:

    http://www.gameswarp.com/studio/

    Our clients come from USA, UK, Canada, and Brazil. An example:

    • Project Neumann (Witch Battle mini game) - Developed for Neuro Games, this is a serious game for use in the health sector. A demo version is available on Facebook.

    Here is a complete list of our games / applications:

    • Math Jewels - the latest addition is an educational Match 3-like game that takes you on an adventure around the world across 24 levels. Instead of matching 3 gems, you place the mathematical symbol to form arithmetic equations that get the desired result. Try out the game today on the Chrome Web Store.
    • Construct 2 Shader Effects - Take a look at shader effects on our website. All our effects are currently free for download to tweak as you please.
    • Pachinko Parlor - a Pachinko game machine simulator available on Facebook, Chrome Web Store, and Kongregate.
    • Fuzzball's Fortress - there are several versions of the game - a web version on our server, a download version for installation on PC at IndieDB, and a playable version on Kongregate. Also available on Scirra Arcade.
    • Nurture: A minimalist colony simulation game demo playable over on our server.
    • EBook Engine - An application that streams audio like you were reading a book off the web; great for children. You can try out the Engine over on our server.
    • Whack-A-Mole - a demo game with graphics taken from GarageGame's Torque 2D 1.8 base release; we reckoned we find good use for the cute graphics with Construct 2. Try it out on our server today. The game is also available on Scirra Arcade.
    • Planet Generator Demo - An early demo program demonstrating a randomly generated planetary map available on the Scirra Arcade.
    • Ticker Tape Demo - 19 lines using 5 objects and 1 array

    Please feel free to contact us for inquiries. We charge a very reasonable price that scales according to the complexity of your project, so don't hesitate to ask.

    Cheers!

    Gavin GamesWarp

  • Here's a screenshot of my 5 reel monster... I can't show the rest of the machine as I have something else under development there.

    <img src="http://pc.gameswarp.com/dev/j/js.png" border="0" />

  • I have a 5-reel Slots game halfway through production. If you are keen, we could discuss further offline.

    My studio page is at: GamesWarp Studios.

    You can contact me to discuss further.

  • First, this is the wrong sub-forum for this. You should get help elsewhere... this sub-forum is for people seeking paid or volunteer help in gaming projects.

    Here is a quick and dirty solution to your problem... which still has some problems. There is a cleaner solution to this, but I think you need to at least see why I did what I did to help improve your programming skills. You should be able to add more condition checks to your code to make sure that the character movement code is impeccable.

    PROBLEM 1 & 3 -

    SOLUTION

    Create a new global flag called B_Moving. When B_Moving is TRUE (or equals one), that means your character is moving.

    Also create a new global flag called B_Jumping. When B_Jumping is TRUE (or equals one), that means your character is jumping.

    Make the following changes by adding the lines printed in bold:

    MODIFY Line 1:

    Condition:

    Keyboard -> On Left arrow pressed AND

    System -> B_Moving = 0

    System -> B_Jumping = 0

    Action:

    Sprite -> Set animation to "Walking" (play from beginning)

    Sprite -> Set Mirrored

    System -> B_Moving = 1

    MODIFY Line 2:

    Condition:

    Keyboard -> On Right arrow pressed AND

    System -> B_Moving = 0

    System -> B_Jumping = 0

    Action:

    Sprite -> Set animation to "Walking" (play from beginning)

    Sprite -> Set Not mirrored

    System -> B_Moving = 1

    MODIFY Line 4:

    Condition:

    Keyboard -> On Right arrow released AND

    System -> B_Moving = 1

    Action:

    Sprite -> Set animation to "Idle" (play from beginning)

    System -> B_Moving = 0

    MODIFY Line 5:

    Condition:

    Keyboard -> On Left arrow released AND

    System -> B_Moving = 1

    Action:

    Sprite -> Set mirrored

    Sprite -> Set animation to "Idle" (play from beginning)

    Start ignoring Platform user input

    System -> B_Moving = 0

    MODIFY Line 6:

    Condition:

    Keyboard -> On Up arrow released

    Action:

    Sprite -> Set animation to "Jumping" (play from beginning)

    Start ignoring Platform user input

    System -> B_Jumping = 1

    ADD Line #10:

    Condition:

    Sprite -> On collision with Sprite2

    Action:

    System -> Set B_Jumping = 0

    PROBLEM 2 -

    SOLUTION

    ADD Line #11:

    Condition:

    Sprite > On animation "Attacking" finished

    Action:

    Sprite > Set animation frame to 0

    Hope that helps!

    <img src="smileys/smiley2.gif" border="0" align="middle" />

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necromaster

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