necromaster's Recent Forum Activity

  • cklester: That would be for another game - Belter 2198. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Patriick: You can now move three clods of green dirt onto each other to get a Ladder

    Here is the construction chain.

    Dirt + Dirt = Food

    Dirt + Food = Ladder

    As before, Ladders cannot be moved around. So, make sure you place them when you absolutely need them.

    <img src="http://gameswarp.com/studio/wp-content/uploads/2013/05/ladders.jpg" border="0" />

    sved: Hmm... Let me think about that. Hazards... Globs with other behaviors are on my mind, but only in Nurture II.

  • Well, I thought of that too... but put it off as the Globs have no animation to make them hop up a tile.

    Help me brainstorm here:

    I will allow the player to create ladders - that I can draw. This way, the Globs can climb up/down and all around the entire level.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

    Let the ideas keep coming in...

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  • Patriick: Thanks for the comments!

    sved: As for the ones who land on food, one way is to put tiles on either side of the food and they will walk off. You are right, one way is to let all the Globs fall to the floor, but that's going to be quite a lot of work. I have been creating caverns on multi-levels and that seems to work very well for me.

    cklester: I just added a Warp Effect to the tilebackground. The Tile Background was taken off this great seamless art resource - DinPattern

    I am intending to tweak the game a bit to make it slightly harder. Like, let the Globs die off faster or something as they evolve.

    There is also a possibility of doing Nurture II - adding even more new features and mechanics.

    What would you like to see added?

  • The Globs are alive!

    GamesWarp Studio is proud to announce the release of Nurture, a minimalistic colony simulation game.

    Click here to play Nurture.

    <img src="http://gameswarp.com/studio/wp-content/uploads/2013/05/cropped.jpg" border="0">

    The game places you in the role of God as you take to looking after Globs ? cute little round blue beings whose role in life is only to blink (and to reproduce, of course).

    You cannot directly manipulate Globs, but you can shift the green-colored earth that they walk upon. The objective in the game is to use your mouse and drag the green tiles from under your Globs so that they can meet somewhere in their small confined game world of Globbledygook.

    That's right - to increase your population of Globs, all you have to do is to bring them together. After a while, a Glob becomes pregnant, and after a violent explosion that kills the Glob, new happy Globlings are born somewhere into the world.

    Clicking on any of the Globs will show you their current Hit points, Energy level, and thoughts. Try not to deplete their HP/Energy levels or Globs will shrivel up and die.

    You might also want to drag a green tile on another to get food (represented by yellow GW coins). However, you must be wary as ?food? cannot be moved around in the level. If you form a clear path to ?food?, Globs will start getting healthy and stronger again. ?Food? exposed to Globs will eventually be consumed.

    There is a plus button in the game if you wish to see a close-up of the action. Use the WSAD keys while you are in this mode. Scroll to the upper right and click on the minus button to return to the normal view.

    You win the game if you manage to get a total population of at least 200 Globs!

    PS - Here's a special hint for the Scirra forums:

    You can use the "=" key to enter debug mode.

    =============

    You can find out more about our prototyping and development services over here.

  • We have added a new game to our list of demos - Nurture: A colony simulation game. Please read up the first article in this thread for the links to our website.

  • Well, I have prototyped an educational game for Linkit/Macmillian and also created an EBook Engine for demonstration purposes (with an ongoing project to proliferate it). But to teach kids to use Construct 2 to program games and apps is a different ball game altogether.

    I am looking to create a series of tutorial videos for Construct 2 (as a subscription service), so you could say I hope to teach others... not necessarily adults, but kids as well. And if one thing is seriously missing from Construct 2, are proper tutorials - the kind with accompanying videos, presentation material, and exercises (targeted for kids) with sample solutions.

    Stay tuned for this...

  • Sent you a reply... please check your Inbox.

  • A demo of an EBook Engine is now available. Please refer to the top entry in this thread for further details. Thank you.

  • For those who are interested, there is now a tutorial out.

    https://www.scirra.com/tutorials/536/audio-playing-sound-files-without-needing-to-import

    Regards,

    Gavin GamesWarp

    Prototyping / Development Services available

    For what it's worth... it works swell for me. And as Kyatric says, it works... but you don't really need a URL per se.

    Just upload all your sound files to the media folder. This folder must reside as a subfolder in your project. So even if you have not imported any sound or music into your project, you can always create it on your server. As to the sound files you put inside - it's best you convert them to both ogg and m4a format.

    As for coding, just use the "Play (by name)" action and key in the filename without extension.

    Voil?!

  • So far good progress on prototyping the first project. Thanks.

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necromaster

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