Thanks a lot man, I got it solved now. Turns out I was using "set C2 object to spriter object" the wrong way: I was inserting the whole object name intead of just the last part. (Example: "Player_Head_Socket" instead of just "Head_Socket"). Nice monkey animation btw
Can you send me a .capx file so I can check out if I am doing something wrong? Also, I tried to use the "override" function to set the angle of the cannon to the mouse position but I can't get the function to work, did you ever use this function? If you did could you explain it to me? I think I am getting the "object's name" field wrong
hmm can't you update your object every tick? That one is working with the individual images
Just tried it with the same results
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Thanks man, I just tested it and indeed if you pin an object to a spriter object the bug is gone. However, if you pin an object to one of the spriter object's images (The head of the character, for example) it still has a delay.
You mean that new function they added? I didn't figure out how to use it
I am having the same problem here... I made a guy in spriter with one arm missing, then ind C2 I would add an arm sprite and pin it to the character so the arm's angle could follow the mouse cursor. But it resulted in a weird lag where the guy moves and the arm is a little missplaced.
Member since 4 Mar, 2016