Prominent's Recent Forum Activity

  • TiAm , But that would stop it if any of them are invisible, not if all of them are invisible.

  • Just wondering if this is the correct way to check if there are no visible objects. It works, but I'm just wondering if there is a better way or not.

    How would I make it so it only checks once? Can I add a trigger once while true somewhere? because from what I gather it would do this every tick.

    [attachment=0:2wbkrblc][/attachment:2wbkrblc]

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  • Magistross Ah! good point, thanks man!

  • Alright.

    Well, I still think it is illogical based on common sense- I can't see where the advantage is in that. I'd be interested in knowing why it is better that way compared to what I would expect it to do.

    Why pick 0 of them if it didn't need to pick any in the first place? Seems like wasted processing.

  • I realized I could do the same thing a different way, so in-case anyone is wondering, here is the workaround to the problem:

    [attachment=0:kwehza8u][/attachment:kwehza8u]

    I don't really understand why the other way doesn't work, and I'm unsure if this workaround is viable in all situations, but for some it might be.

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  • you can compare two values in the System condition, and then put something like this for the first value:

    ( a=1 | (b=2 & c=3) ) ? 1:0

    equals

    1 (for the second value)

    the ? checks if it is true, if so, uses value of 1, otherwise if it is false uses a value of 0.

    This value then gets compared with the value you put in the second input box.

  • That seems like a shame, considering there are people who use construct to make non-game related applications. I'm sure there are more people than you think there are, that would find use out of non-game related features.

  • Use case would be a 3d modeling editor, where you can create a model from scratch, save it, etc. This is something I have been interested in making- using C2 to do it would set it higher on my priority list..

    I have tried using three.js by itself, and was starting to build an editor a while ago, but I was sidetracked, etc. Using C2 to do it might make it easier- so that's why I asked..

  • Does this plugin allow the ability to create vertices,polygons, and manipulate them? For examples, if I wanted to construct a model/mesh, etc instead of loading one.

  • another thing.. if it is an 'Or' block, if it finds one condition true, there is no need to check the following conditions- so why even try to pick sprite2 at all during the 'Or' block? This would be improper if it has to check all the conditions.

    edit: to expand upon the previous post.. say I pick some sprite2 that match a certain conditions, and then do the 'Or', and there are some sprite2 that haven't been picked previously(and thus should be left out of the 'Or'), then it should only check the ones currently picked(it shouldn't have to check all the sprite2 during the 'Or').

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Prominent

Member since 28 Apr, 2012

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