>
> > I have found another thread with a capx example. This is not platform based, like the first one, but it seems its 8 direction method is pushing objects smoothly.
> >
> > 4-way-push-pull-object-help_t82846
> >
>
> The downloads are no longer available. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" />
>
This one was still available on that page. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" />
https://dl.dropboxusercontent.com/u/108 ... leBox.capx
Thanks! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> I tried to implement it, but it still causes it to "fidget". I don't understand why since both the playerbox and objectbox have the same speed, acceleration and deceleration. It doesn't seem to be pushing the object correctly, it seems the object slightly bounces off the player box every pixel.