Greetings,
I want to make a game that requires random level generation, something similar to terraria. My question would be, just how much can Construct 2 handle? By that i mean there is still a limited amount of blocks that can be spawned in order to maintain good fps. I saw some post with random terrain generation (not sure is it Construct Classic or construct 2) and at 7200 blocks i had 45-52 fps. The map seemed too small for me, it was roughly 20 times smaller then the smallest generated map available in terraria. Is this pretty much the limit of Construct2 or some heavy optimization can be performed to achieve a lot bigger world while maintaining good, enjoyable fps while still having room for effects and such.