barondzines's Recent Forum Activity

  • Hey Everyone thank you so much for all your replies, I apologize for the long gap in replies. I had my baby girl about the same time, and well it seems she takes up most of my time. Thank you again for all your replies I have decided to take a different turn in my game, I will keep everyone in mind when I start doing more advanced stuff.

  • The Game itself is like an angry birds, I say LIKE loosely but the throwing concept and breaking down walls. With multiple levels to complete and opening up of other items. I am looking to set up the game to port to mobile app.

    The project is voluntary once the game is put to app I will share revenue with the programmer. I figure I am putting in as much time and effort as the programmer so 50/50 is fine for me. also if the programmer has a game they would like to work on I would definitely put time into that for them.

    Baron

  • I have a project that I would love to get finished, I will put forward all costs to get the project out and seen. I need a programmer to work with me on the game. I have the game all written up and ready to go. I do have a base version of the combat scene, but it is getting to the point where I can't program anymore it is beyond my means. I am looking for someone that is passionate about putting together a fun FB game and maybe onto the phones.

    If anyone wants to see my skill take a peek baronpollak.daportfolio.com/gallery/347462

    Anyway, I will also be putting together a webpage for the game and we will be making our appearance on Facebook as soon as we can get a beta up and running. The idea is quite en depth of sorts but I need a semi-experienced programmer to get the game up and running quite quickly.

    If you have any questions you can PM me or you can email redpollak78huu@gmail.com

  • Hey Guy just bumping it here

  • GenkiGenga hey thank you so much, I think I am starting to figure out how the random is working.

    Zanuff Thank you so much you have been invaluable for me on this project.

    So I have gotten a little further into the project now I am trying to randomize the powers for the monsters, but I can't seem to get them to spawn, I believe I have set it up right, can someone take a look for me, it is under the Enemy Monster Group then the Monster AI group.

    Save As

  • Wow! Thank you so much for you help, I notice now though when I click the button it isn't subtracting the damage form the health, I also moved the powers below the monsters and it still will not destroy them, how come? I wish I didn't have to ask you all these questions. But I am completely grateful for your help.

  • zanuff - yeah the array thing, I am lost on that

    but I am understanding what you have done and working out how to change it up to do random selection, and adding in the variables thank you so much for help, I will post the file once I get a little further on it.

    baron

  • Zanuff - First of all thank you so much for the set up -

    That is Kind of what I was looking for, so if I was using the array I would create variables with the same name as the sprites? and then set it to call a random sprite? am I seeing that right? or would I just continue on with the list you have for every monster I had?

    also can I change it to instead of on click, to "on start of layout" so that way it automates it every time the screen starts up?

    Baron

  • Hey guys I would love some help on this.

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  • Ivanquo - I work in Illustrator - what are you looking to pay and how much do you need done?

    here is a link to my portfolio so you can see my stuff - http://baronpollak.daportfolio.com/

  • Joannesalfa - Link fix it now contains a capx file.

    GenkiGenga - So how do I link what your saying to the monster sprite? And what if I have 50 different sprites to choose from?

  • Hello my name is Baron first of all I love this program it is awesome it is what I have been looking for, for quite a bit of time. I am an artist that needed and easy way to bring my idea to fruition with little programing.

    Also if anyone needs some art done, I have reasonable prices and I am a freelance artist, check out my portfolio - Click Here

    Okay enough of that, I am trying to put together a Pokemon style fight scene and I am trying to start up the base part of it where I have a monster on one side and the Hero's pet on the other.

    1st problem is that I want to pull in a random monster from a list of monsters -

    2nd problem I want the monster to choose from a list of powers and then cast them on the Hero's pet.

    I understand that I can call from a .txt file with a list of monsters and have it call from that list. I having trouble understanding how to call that list then telling the program the list. I understand I have to have a .txt file that lists the monsters and then a .txt file with the list of the monster along with it's powers that the names line up exactly. I just don't know how to call it.

    Also I would like a little advice if this is a good way or would there be a better way. I am sorry if I have not explained it right, as said before I am an artist first and a programmer LAST haha.

    The construct File - Click Save As

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barondzines

Member since 24 Apr, 2012

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