skg0091923's Recent Forum Activity

  • i've decided to move away from it , sorry for the waste of time

    i've figured out what was causing it and it was just the bullet behaviour itself when you choose bounce of solids and move along a wall using touch or mouse controls it bounces of the wall and the controls move it against the walls causing a bounce effect , there isn't a way around it but i realised i was tryin to get bullet behaviour to do to much and when i got round to testing on mobile it turns out my idea was terrible , fingers covering the screen to much and controls to sloppy, so i'm just gonna use an analogue stick and 8 direction movement which works out fine on mobile, again sorry for wasting your time and thankyou for the reply. however if you still want to see the effect in action let me know and i'll whip up a .capx with it happening

  • Hi could do with some help please.

    I'm trying to have my character bounce of solids with a bullet behaviour and it works fine except when i'm sliding along a solid my speed increases to almost double, now i've tried everything to cap the speed and nothing works.

    Using Debug layout i can see that no values are different from normal movement in an open space , it just seems to be bouncing along the wall really fast and making it appear to move faster.

    I've tried all other movements for my character but the idea of the game only really works with bullet behaviour.

    To see it in action all you have to do is add touch, create a bullet behaviour object choose bounce of solids and every tick set angle towards Touch.x touch.y

    then put a solid along the layout and move along it and the object speeds up, i've tried this in a completely new project and it still happens so i know nothing is causing it in my own games script, which leads me to believe its the behaviour itself causing it

    So does anyone know how i can make my character stop sliding along a wall at increase speeds.

    Thankyou

    Ste

  • From what I understand of this event you could try adding a second event before the event that kills your player which would be something like

    powerup overlapping player - set position (power up) to player.x +50

    that might work you just have to make sure this even is read before the kill event or it will still kill your nplayer

  • I've just tried your project using cocoonJS on my android tablet ( the oner i use for testing is deliberately low specs) and i got around 28FPS a second at first then 5 seconds in i got 30-48 FPS which is smooth enough on this slow tablet . To use the cocoonJS wrapper all you need is the cocoon JS launcher on your android device and a cocoon js account

    First make an account the install the launcher next export your project to cocoonjs to do this you will have to right-click on your export options and choose show depricated exporters. Cocoonjs will appear then. This will export a zip file, put that on your android device and run the cocoonjs launcher. Choose your apps at the bottom click documents locate your zip file and click canvas+ . I did this and it worked ok on a slow tablet and I've also had trouble with the intel XDK for frame rate.

    Any questions on this proccess just ask.

    links:

    https://www.ludei.com/cocoonjs/ - cocoonJS

    https://play.google.com/store/apps/deta ... jslauncher - cocoonjs launcher

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  • Hi I've got my game on android using cocoonJS and no matter what I do my character can get through solids.

    What's happening in detail:

    When my character uses a dash ability next to a Solid he can go right through it but only on Mobile(Android) on the PC it's fine. The dash ability uses the vector part of the platform behaviour. At first i thought it was a speed issue and slowing my character to 100 speed worked for normal movement nearly all the time but my dash at 500 has problems on Solids most of the time again it all works fine on PC.

    What I've tried:

    Setting every collision to Disable except the object that test for collisions in my events e.g solids and Character - no change

    Having all my solids not touching in the hopes that testing there own collisions was the problem - no change

    Having my Solids visible and adding pixels to the Solid sprite ( originally there blank sprites with Solid behaviour) - no change

    Trying other exporting options for Android - drastic frame rate drop but no change on Solid issue

    Is my problem the android device running to slow on collision checks and thus my character is able to slip right through? Or am i missing something.

    If you need my .capx or any more details I'll happily oblige.

    But the fact that my game works fine on PC tells me it isn't a problem with the .capx but rather the Andriod side of things.

    Thank you in advance

  • Link to .capx file (required!):

    This isn't a bug, but may need changing

    Steps to reproduce:

    1. have extremely low space on hard drive (not enough to create temporary files)

    2. window pops up with error can't create temp file and so on(won't let you open projects)

    I didn't know where else to post this or if it even matters but if someone see's this error they may not know its a hard drive space problem and it might be good to mention it in the error pop-up to help the person fix the issue easily and quickly.

    sorry in advance if this is useless information or posted in the wrong place.

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skg0091923

Member since 24 Apr, 2012

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