PHIFOE's Recent Forum Activity

  • I just read the market place tab and found this message if that helps:

    Your access to Marketplace is currently being reviewed. You can enable your inventory and set minimum CPMs during this process; note that Marketplace will not serve ads until you have been approved. If you have questions, please contact .

    In the mean time I contacted mopub.

  • I can't tell whats wrong here, everything seems fine, what CPM value have you set? And are you seeing any mopub demo ad?

    The demo ad started appearing just today, not sure why.

    When are 'real ads' meant to appear?

  • 5. Insert admob publisher code into mopub

    this is looking wrong... you must set there ID of your ADD and not your general ID of publisher.

    looks like this:

    ca-app-pub-xxxxxxxxxxxxxxxxxxxxxxxxxxxx

    That was because it was the old admob website.

    Since then I have inserted the new ID because I made a whole new account for admob and mopub.

    Ads for some reason started appearing today but they're mopub demo ads, not 'real' ads.

  • , I'm happy to help if I can. I'm no expert but it shows 10 requests with a zero fill rate... You might be having the same problem a few have reported of a poor fill rate - mine has gone down to way lower than it was a month ago, don't know why. If that's not it - have a look in your mopub inventory page (I think), does it show an awaiting approval message or similar. Happened to me for a week when I started, I didn't notice at first and it only got fixed when I emailed them.

    I tried looking at my mopub inventory page but there seems to be nothing about approving messages.

    I just created a new account on admob + mopub and doing all the steps over again but to no success, the ads still don't work.

    How often does the Request count update and are ads meant to appear in the debug version?

    Thanks

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  • bump

  • I tried it out and attempted to filter to show all of the running ads in Global segment and it showed my ads which means it is already running.

    I tested to show all iOS apps and it didn't show just to make sure (since its only Android).

    Tested again and ads still are not showing up

    Not sure what this means but it seems like it's attempting to show the ads?

  • I'm trying to get ads working on my Android app but no ad seem to appear on testing.

    I am following this tutorial (https://www.scirra.com/tutorials/781/ho ... b-cocoonjs) but can't seem to get it working.

    Here is what I'm doing:

    1. Adding Cocoon Js events to the capx

    2. Add app to admob

    3. Add app to mopub

    4. Set networked cpm to 0.01

    5. Insert admob publisher code into mopub

    6. Obtain mopub id

    7. set cocoonjs project to accept mopub ads

    8. Add mopub id to cocoonjs

    Yeah and when I compile and install the signed debug apk to my phone, app works perfectly fine but ads dont show.

    If you could help that would be cool, thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Future videos will get into In App purchases. This first course is focused on banner and fullscreen ads with cocoonJS, Mopub and Admob.

    Does this include iOS and Android?

  • Thanks

  • Hello,

    I'm trying to get High score to work on my game but it keeps disappearing when I reset the layout.

    I've tried setting 'global variables' and setting 'text to show the variable' after the 'reset layout' but it seems like the 'reset layout' function keeps resetting the global variable as well.

    So I tried webstorage but I still am getting the same problem.

    What I'm trying to do is having the Highscore save forever and update when I get a better highscore.

    Can someone please help me?

    FIXED!

    Thanks!

  • So no microtransactions or updating apps?

  • Hopefully everything is going well, keep it up. It would be very cool if you include how to update your app with a new build on ios/android after release.

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PHIFOE

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