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  • Go into the sprite and click the crop button - it has a 1px transparent border

    Sorry for the late reply but I ignored the problem for the time being and recently came back to it.

    I cropped out the 1px transparent border but it didn't seem to change anything. It shouldn't have anyway considering the collision box was only on the white border of the square object (the player).

    This gap problem still happens only when I enable physics for the player. When its disabled with only "platformer" behaviour there is no visible gap. The gap disappears when the character is in motion but comes back when its still. This makes the character have a bobbing motion when it goes and stops.

    Any advice?

  • Hello,

    When I have physics enabled on the player and platforms, there is a little gap that appears between them.

    How do I fix this?

    Thanks

  • Hello,

    I'm having trouble getting a physics based claw game machine to work properly.

    The claw seems to penetrate the prizes and fails to lift the objects every time. I've tried multiple physics properties but none seem to work for me.

    It's almost as hard as the real life version.

    How can I get this to work?

    Link to C3p:

    http://www.mediafire.com/file/jgjq2mig3fei5t2/ClawMachine.c3p/file

  • Hello,

    I was wondering if there was any way to simplify these events. They both do the same thing but with different objects being ball and ball2.

    I tried using an or statement, ball or ball2 on collision event happens but it didn't seem to do anything.

    Thanks

  • When my player stands next to a wall on his left, looking left then moving right, the character does a small jump due to his collision being mirrored and colliding with the left wall.

    Vice versa, nothing happens and everything works smoothly.

    How do I fix this? The only way currently is to make his collision perfectly symmetrical X-axis wise but it does not follow the shape of the character.

    Thanks

  • I'm having trouble with using this.

    I'm trying to randomise layout selection from 1-10. It does this but it iterates through each layout randomly once each time but never repeats (which I want it to sometimes).

    My objective is to randomly pick a layout from 1-10 and not repeat any past layouts until after 3 other layouts have been randomly selected. I did Start: 1, End: 10 and Threshold: 3 to attempt to achieve this with the Next function to change layouts.

    It goes through each layout once before any repeating occurs which I don't want to happen. I tried changing the threshold but I keep getting the same results.

    Can you please help me?

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  • +1

    As mentioned by Scirra they have other tasks such as lengthy documentation.

    But I also think IAP/ADs are a high priority. There is a enough unofficial documentation on this forum, its what its for. Everything already has a core ex game layout, game structuring, documentation, export sort of etc but not monetisation.

    We can get by with what we have in terms of developing games but not the other stuff that is important.

  • We have a set of new plugins in development for IAP & ads. It can be incredibly difficult to make fully cross-platform versions though - for example many ad networks only support 2 or 3 platforms, whereas Construct typically supports far more. This is compounded by regular changes to every platform as they change and update their SDKs. It's tough but we are working on new plugins which should be more reliable.

    It's very comforting to know that they're being worked on

  • Yea I would have to agree its the biggest flaw with CS3/CS2 since the inception of mobile games. I know this engine was not built specifically for mobile games but so wasn't all the other game development engines but they adjusted. If this problem was solved CS3/CS2 would be near perfect in every sense but its been that way for years so I don't see much changing now in regards to mobile dev. Would like to be proved wrong.

  • I have IAP working with CocoonJS with CS2, unfortunately not with CS3 atm.

  • I hope these IMPORTANT FEATURES (possibly even core) are fixed by release, I'm already getting js related error for mobile preview.

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PHIFOE

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