dEspadas's Recent Forum Activity

  • Hi rexrainbow, first of all, great plugins, I'm using moveTo and it has proven to be very helpful to my needs, excellent work!

    My problem is that, before I dive too deep in my game project, I need to sort out the licenses for the plugins I might use in it. I tried to look for you licensing terms but found none, can you clarify me about it?

  • Oh, indeed, I missed that! I just looked at the .js head and moved on, I should had searched harder for it.

    Anyway, that looks fine, thank you!

  • Hi, 00Rez,

    I've tested your plugin and it is working very well for what I want, some minor issues but nothing really important for the moment.

    I need to know now, before venture any further, what are the licensing terms of it, to see if it will work for me. I tried to look at the plugins' folder for a readme file, or at your github, or at the .js headers, but found nothing.

    Is there some plugin license agreement in C2, or at your plugin itself, that I'm missing?

  • Interesting, because what I've read in the press says otherwise, probably a miscommunication somewhere? Or maybe just not open yet.

    gamesindustry.biz/articles/2012-10-02-steam-opens-non-game-section

    Wikipedia says the same about greenlight supporting software, but I must admit that I did not check Steam's forums.

  • As I understand, Greenlight is indeed the place to go to be accepted, for non-game software as well. Not that it can't be in by other means, just that Greenlight accepts all types of products.

  • You can use System -> "Compare two values" nested in a for each loop, that might work for you.

  • Indeed, awesome effect, I specially like the fire one. Well done! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Someone (can't remember who, sorry) shared some time ago this link to showcase what was possible with webgl, and the very last example is metaballs example that can be forked for code view. Maybe you find it usefull, I had similar thoughts of trying it out, but my lack of time and shader knowledge made me back off of the task.

    http://webglplayground.net/gallery

  • You can check if the obj "Is Moving", after it starts his path, if not he probably reached the destination. Another way is to store the target x/y on a variable/array and later check with the obj x/y to see if they match.

  • If you choose the Indie model, then you can make money on that application, up to $100,000. If you make more than $100,000 on that specific application, then they expect you to purchase a Pro license.

    Hmm, I don`t think you`re right on that one. It is company revenue, not app revenue, as stated in their license, and I quote "If your company ever makes more than $100k in revenue in any subsequent year while using the Free License, you must purchase a Pro License (or other commercial license) to continue using Awesomium in your application.".

    Still, not an issue, as I see.

  • If my company makes 100 games, then decides games aren't profitable and switches to, say, providing data warehousing solutions to other companies, and then makes $100K in profits from that, do I still have to pay 290K(100*2900) to awesomium?

    As I understand, no if you're not selling/distributing any game (and so using awesomium) anymore.

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  • Thank you, Rez, it seems like it's all working as expected now!

    I've done some tests here and the overlapping now happens on a predictable way, so I can adjust my blockers and art to it. Your suggestion of using the blocker bigger than the art was already my approach, but it was not working since the path's behavior was kind of unpredictable.

    Even a minor misalignment between the path's end and the object seems solved now, that's nice! I did not bring it up since for my project it was just some minor issue, not so important.

    I'll be back to my project in the next week, so will let you know if any problem arises. Thank you very much for the ace work! <img src="smileys/smiley20.gif" border="0" align="middle" />

    PS: I really liked the new example and possibilities, will think about them when doing my project.

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dEspadas

Member since 24 Apr, 2012

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