keithjohnston's Recent Forum Activity

  • Your suggestions have made their way into the game and are currently live.

    Great observations, thank you. Feel free to let me know if my "fixes" don't address your problems well enough.

  • It was bugging me today - I made an entirely new tutorial, which is now live. Thanks for mentioning it, lol.

  • Thank you for taking the time to play the game, I appreciate your honest input!

    1) You definitely have a point about the tutorial. I am not happy with it in the least. I originally released the game without a narrative tutorial, but many people who tested the game rejected it simply because they were confused and did not understand how to play, which surprised me. I put in the tutorial as a half-assed way to explain the core mechanics and it ended up being more work than i intended and got a little lengthy. I will look into implementing a better non-verbal tutorial in the future, I am just swamped with other things at the moment, but I can definitely make that button animate to draw attention to it.

    2) In regards to the infection mechanic, this is how it is supposed to function: A drone infects a random turret every so often, if the turret is not selected and the signal is not jammed (via the console where you can match the nodes and the frequency of the drone) the infection will slowly spread, at an increasing rate, to nearby turrets. To bring up the console, simply select an infected turret and match the sliders to obtain a reward and restore all infected turrets. The sliders as well as the frequency selector both turn green if the signal is properly adjusted.

    It seems to me like the console to restore the turrets was not opening for you, for some reason? I understand that the mechanic itself isn't as intuitive as I would like it to be.

    Additionally, you can refer to my website for more information, as it explains the various turrets in a little more detail:

    http://keithjohnstondesigns.com/weather_the_swarm.html

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  • Hello, I just wanted to mention my first Construct 2 game, Weather the Swarm. Though I am posting this in the finished creations section, I am still very much open to any feedback about the game and I am actively patching it and solving issues. Let me know what you think, and if it makes sense to me, I will tweak the game. Thanks!

    https://www.scirra.com/arcade/strategy-games/weather-the-swarm-14437

    Description:

    Weather the Swarm is a strategic game in which the player must construct unique turrets, barricades, and traps in order to hold off an invasion for as long as possible. Force your enemies to take the most difficult paths, skewer them with spike traps, riddle them with arrows, freeze them with unstable cryo-mass, and much more. Unlock abilities and research new technologies in order to ensure your defenses will hold. Dynamic and randomly generated enemies make it unlikely that two waves spawn with exactly the same composition. wave after wave will crash down upon you, but you must weather the swarm.

    For more information please visit my website: http://keithjohnstondesigns.com/weather_the_swarm.html

    Notes:

    • This version of the game only uses .ogg audio files in order to meet Scirra's file size limit.
    • The "Tutorial" link on the main menu sends the player to a how-to video on Youtube, but links to other web pages are blocked while the game is hosted by Scirra.
    • When played on mobile, less powerful devices often suffer from v-ram limitations, causing the game to crash.
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keithjohnston

Member since 25 Feb, 2016

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