russellit's Recent Forum Activity

  • If you dont mind, that would be fantastic. Then when I break it I can upload it too

  • You 'should' be able to achieve the same result using an else-if and then putting the code into a function to save duplication.

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  • Sorry, should have read the whole thing. I'll download it and take a look

  • Add both (or more) if you're doing multiple and then right click on the far left of the conditions and select "Make 'or' block"

  • Is that by doing a "Clone type" or a complete duplicate (Ctrl C > Ctrl V)? As from testing when I add the instance variable to one, it adds it to the other.

    It's now more out of interest as I've found the solution... so I'm more interested in learning more so I don't make silly mistakes again

  • If you make a complete clone (rather than "clone type") it applies it to ALL of them so this would be impossible.

    I've found whatI wanted though... I was being stupid... there's a "Pick by unique ID" - Cant believe I didn't see it! D'oh. Sorry to waste everyones time

  • If you have a bunch of text objects and you want each to be set to something different, you can give it an instance variable, so you can select the object easily later. For example:

    Textobject variable "name" = "level" > "Set text to "Level " & level

    Textobject variable "name" = "score" > "Set text to "Score " & score

    Textobject variable "name" = "lives" > "Set text to "Lives " & lives

    etc

    [quote:2hjmrwxg]I don't want to create new ones due to the size

    What's this supposed to mean?

    Not sure if I've missed something, but assigning an instance variable will add it to all occurrences of it, so it still won't uniquely identify them.

    And by "due to the size", I mean if I add multiple Sprite Fonts it will increase the memory useage... unless I'm doing it wrong. I'm new to it but learning fast

    Thanks

  • I've searched the forum and for the life of me I can't find it anywhere... can somebody advise me on how I can Set text of 1 instance to something, as I'm using Sprite Font, I don't want to create new ones due to the size (please advise if I'm doing it wrong).

    Currently I have this code, which I thought would work, but apparently not:

    System | "Object with UID 53 exists" > "Set text to "Level " & level

  • > Just a quick thought... are you on a laptop? As lots of laptops disable mouse input while any keys are being pressed.

    >

    > Just a thought

    >

    This is the problem, I have a HP laptop and on a HP forum nobody can figure out how to turn it off so for now ill just add Arrows and ASDW.

    I'm on HP too, a way you could get around it is to plug a mouse in, but obviously that's not ideal for the end user.

    To resolve the issue on on HP though, you can do this by going to Devices > Mouse & Touchpad > Touchpad (change from "medium delay" to "no delay"), then reboot.

  • It's essentially the last page you sent, but as a permanent thing. Similar to what you'd do in Photoshop or Illustrator with their "Group" and "Ungroup" function

  • Hi GaMan, thanks for your reply... that's certainly a useful feature that I didn't know about (and will now be using) but I was thinking about it more from a design point of view. For example, if I wanted to move a whole area with everything within it but without having to try and highlight them together each time. So I could move something like a "Menu" or something like that

  • > You can activate and disable event groups. Put the events that are responsible for firing in a group, and have it disabled by default. When the player presses start, enable that group.

    >

    > https://www.scirra.com/manual/80/groups

    >

    Hmm, I did this, but it still didint work. Am I supposed to put the events in the group in a specific order?

    I think his suggestion was to have it start as a disabled group and then activate it when you click the start button.

    My idea was to just add the action directly to the "Turret"

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russellit

Member since 24 Feb, 2016

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