Thylacine's Recent Forum Activity

  • Oh hey italoxf1 I thought you wasn't interested, so I stopped looking here. I will look for your facebook and add you.

  • Alright how would you like to communicate?

  • Hey italox1 can you program multiplayer? Im making a game like deeeep.io. I can do all of the art and most of the programming, but not multiplayer. I have a few animals in my capx already for testing. Let me know if you want to work together.

  • I set what you said, witch I didn't think about before! Still didn't work! Then I realized the frame numbers and images was not set right. So now it works! It still wouldn't have worked without that last help you gave, so thanks a lot 99Instances2Go!

  • I tried that already, and again. It wont change the slot animation frame when I click on an item If have Stop animation. What I dont get is, in the example they do not have Stop animation, it just seems to not play the animation. Why is that?

    Example Tut link-

    https://www.scirra.com/tutorials/583/ea

  • Thanks 99Instances2Go I will try that but maybe you can help me with this new Array I am trying aswell.

    Trying new array system, Set up just like the example, and just like the last array system my sprites with frames play on start out.. so all "Item" sprites and "Slot" sprites play to end of frames.. In example they do not, I do not know why. In the other Array system Set it to stop animations of those sprites so that they would not play. It was ok for the other system , but this one needs slots to change Frames to show "Item" in them. I do not see anything the examples have done to make the animations not play. I like this system better then the last but I dont get how to get it to work with the animations playing when they are not supposed too..

    Example Tut link-

    https://www.scirra.com/tutorials/583/ea ... ray/page-1

    Example playing image-

    http://imgur.com/gIezvbO

    My game image with new system-

    http://imgur.com/xx1DtVr

    My games Logic same as examples.

    http://imgur.com/tadmTAQ

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  • 99Instances2Go

    You are right, but maybe I can still use Local Storage and Variables for something else more simple!

    Ok so ive been trying to understand the array and ran into a problem. Can I get some help with the placing of another section of slots that would work with the first section.. So make it create a section for the Arsenal Items as well?

    As of now I got another section, but the slots are still considered the same I guess. If I move one item on the right side down one slot, then the same item on the left section moves its item down one too..

    Array Logic

    http://imgur.com/7WbbOxI

    Inventory edit

    http://imgur.com/3r9430N

  • I just found a 3rd Array tut and I am trying to understand it. It seems to be working, but now I need to have more then one section of slots to put at my Arsenal spot. Very happy I am getting the arrays now. As soon as I am done setting it up I will be trying to make the save data like your game. Btw way I meant "ill try to understand your code" meaning I am not too smart at programming.

    Thanks for your help

  • Thanks for the help I will try to understand your file!, If you ever need art or sound let me know, id be happy to work with you.

    I started with 2 arrays. the code for 2 array systems is still in my game set to disabled. I could not get them to work. Maybe I need to post the code for them instead.

  • Hey thanks for the reply.

    Link to the logic

    http://imgur.com/m6K5xXs

    The inventory and your squad setup needs to be the same as it was when you restart the game. Also when in the game layout where the battle is, the inventory needs to be like you set it in the Squad\inventory editor.

  • First of all I have limited funds so I cant spend tons of money at once. Looking to pay for each thing separate in steps. Payment for work is Guaranteed!

    Payment will be through Paypal.

    "Worms" like game with destructible terrain.

    What I need:

    SquadEditor\Inventory system. Needs to be able to save squads, change squads. Each unit needs to have their on inventory. Items need weight to adjust the time each unit has on its turn.

    After the Inventory is done there is more work to be done. Such as Multiplayer, so the inventory needs to be able to work with multiplayer in the future.

    Please post your price and we can talk.

    I will update the thread as I need more stuff.

  • Hello all,

    I Have been trying to make a inventory screen where I can select units in the squad and edit their inventory. It should save the Items\weapons in their Inventory for each game after until you edit it again. I have followed about 5 inventory tuts 2 that use arrays and I could not get them to work.

    So this is the last one I tried and it worked

    https://www.scirra.com/tutorials/4957/i ... -no-arrays

    Is it possible to save the data of the inventory with that type of programming? If so how do I go about doing it?

    Here is what my SquadEditor\Inventory Screen looks like.

    http://imgur.com/f5u8W8H

    One other problem I have with that Inventory is.. say I add one of the SMGs to weapon slot 1, Then remove it by Rclicking it in the weapon slot 1. If I try to add the same Smg to the same slot again then the Smg sprite does not show there In that slot. But say I instead added the Rocket launcher to weapon slot 1 after removing Smg then remove Rocket launcher from it, then add Smg to slot 1 again, it will appear. How can I make it show the graphic even if I deleted it from the same slot I am adding it to?

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Thylacine

Member since 21 Feb, 2016

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