Monumental's Recent Forum Activity

  • You clearly know a thing or two of the the color doctrine mate. I get March vibes lonly and hostile. Can you add to our planet Earth in the background. Somewhat overshadowed and small, no one needs to know

    Keep coding!

  • oh, I figured you knew so I did not expand on it.

    Sure, I have experienced that behaviour on some of my test machines. But not the strong degrees you you describe. That system is far from finished and will take a lot more power of thought.

    Looks good, but unplayable for myself. scrolling/panning the screen is WAY too fast. very jerky and hard to move about the screen/map.

    You have an excellent point, camera will be slower from the start. Added a slider for camera speed in the options menu, will be out next build. Here's high five for the heads up!

  • I had to refresh the page before it would load up and run correctly for some reason,

    Looks awesome! The movement was jerky since the trajectory of the cars didn't aways match the animation, so the cars would like... flip back and forth, hard to explain. Otherwise everything is very cool. Enemy and combat felt smooth, but would be nice to select all of your units at once. Graphics are great too

    Thank you very much for your testing you are very helpful!

    About them vehicles. I got your explanation just fine Does it apply to all cars. Enemies and Players?

  • the video u posted in the videothread looks great mate, but i cant dowload nor play it from yr site. thought i was my connection (which of course sucks) but seeing the la of feedback it may be another thing.

    Thanks and I'm sorry to hear that. With the risk of sounding like a support call:

    Did you click on the text (*.zip) under the file column, you can try right click and save as, maybe?

  • A little video I made to explain some mechanics.

    http://youtu.be/IQNXLBRV7VQ

    Post your comments and try it:

    https://www.scirra.com/forum/viewtopic.php?f=180&t=116579

  • Use cunning tactics to survive the desert and dead cities of the new world, where death lurks dark corners and trouble is never far away. Wild gangs ruled by fear pray on the weak. Dark forces lurk the shadows. In this world of freaks and psychos only the tough or wise survive. The killing newer stops, Shoot first to survive the highway.

    Petrolhead Tactics is now available on Steam Greenlight!

    http://steamcommunity.com/sharedfiles/f ... =424930565

    Promotional Video

    http://youtu.be/yvtCTHHXOD4

    You always find the latest build here: http://petrolheadtactics.com/download.html

      Update 2015-03-11
        New build available.
      Update 2015-03-04
        Technical behind the scene stuff. Help menu Control index Credits Menu
      Update 2015-02-25 verision 3.4.0 is here! you are more than welcome share your opinions and ideas with me, private by mail or publicly on a social network. In fact I love the idea of people all over the world to see, touching and feeling petrolhead tactics.
      Update 2014-11-27 Much smaller update than I anticipated. However some mayor changes in the movement. Xbox controller is implemented, for two players. Activate it by pressing start on your controller. Further more I rewired how the selection and mouse works. At start of layout select a vehicle and Left click to spawn up to 9 way points for the selected vehicle. Hold right mouse to make way-points follow mouse for the unselected.
      Update 2014-11-07 Added music, levels, icons, code, nam, nam, gob, gob, download and play.
      Update 2014-10-15 No more playing from the browser. Game is found on download page. Update: New enemy type, RPG attribute system press Enter in game, New Icon.
      Update 2014-10-14 Health bars: One for each vehicle. Grenade: We get a first look on special weapons and abilities Press G to test. Engine tinker system. Complete level one to test.
      Update 2014-10-01 Unplayable is unacceptable here's your update

      Tylermon: Slider for camera speed in options menu.

    If you're up for some alpha testing I rely hope you have a good time exploring my creation at http://petrolheadtactics.com.

  • "We are independent casual video game developer which loves games, guns and history." Can you make a game based on Dan Carlins podcast Hardcore History. I would like to see photos edited by u from that era.

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  • Personally, I'm really hyped on a Surface 3. Mostly because I like to draw and the wacom stylus is absolutely stunning. I am a happy owner of a Surface Pro 1 and I have c2 installed, but the screen is way too small for it to be nice developer experience. Surface 3, however, have a little bigger screen.

    If your sole purpose are developing and you aren't a graphic artist, I would look for a laptop.

  • I have seen somewhere that you can download files from C2 to your hard drive.You could do something with save games. Allowing the player to download a save game file and load it in the full game from disk.

    I can imagine that there might be problems with object UID'n. But I don't really understand how the save system works.

  • Follow this tutorial. But instead of points (numbers), you could save text to display on each level.

    https://www.scirra.com/tutorials/346/online-high-score-table-ajax-php-mysql

  • yes

    Will read that soon, tnx!

  • You've never heard about CSS style , correct?

    Perhaps you could answer this: Does css work in preview?

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Monumental

Member since 17 Apr, 2012

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