ramones's Recent Forum Activity

  • Works for me Peret. Maybe you've fixed it already but I died, entered the name "test" and it showed up right away.

  • newline works in the TextBox. Make sure you have the type set to 'Textarea'.

  • Try this site for sharing: http://dropcanvas.com/

  • Here's a little example of using loops and dictionaries. See if it helps:

    beerLoopDictionaryExample.capx

  • Why is this:

    Event: Ball -> Is isSpiky

    Any different than

    Event: Ball -> Is isSpiky

    Sub-Event: System -> For each Ball

    In the first example the actions run once if there are any spikey balls. In the second the actions run once for each spikey ball.

    For example if you have 5 balls:

    global count = 0

    Ball -> Is isSpiky
        Ball -> Set X to Self.X + 1
        System -> Add 1 to count
    

    After that runs, count = 1.

    Ball -> Is isSpiky
    System -> For each Ball
        Ball -> Set X to Self.X + 1
        System -> Add 1 to count
    

    After this, count = 5.

    ---

    It's the 'ball: Set X' action that has the implied loop. The function action doesn't have any implied loop.

    <img src="https://dl.dropboxusercontent.com/u/8367729/construct/pics/impliedForEach.png" border="0" />

  • blind_1.capx

    Put the echo and wall on their own layer. Echo on top with blend mode: 'Destination atop'. Set the layer property 'Force own texture' to 'Yes'.

    And I put more transparent area around the echo sprite so it covers the walls.

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  • Hi, I narrowed the problem down to this file: Fireflight_edit.ogg

    In "tutorial level" - event 19, when you play that sound then all requests after it fail (AJAX requests and C2's _reloadpoll_ requests).

    <img src="https://dl.dropboxusercontent.com/u/8367729/construct/pics/failRequest.PNG" border="0" />

    This only happens in Chrome and it only happens in preview. It works ok when exported.

    I think it's got to do with file size. I tried playing a 10MB ogg file in a new project and got the same problem. Made the file smaller and it works.

  • 3 and 6 are being added but you're updating the text before you add the value to the array instead of after so you don't see the last value added.

  • Not sure.. bug report maybe. Using 'system create' instead of 'spawn' works.

  • Check the origin points on all the frames of the 'Explode' animation. They're all over the place.

    <img src="https://dl.dropboxusercontent.com/u/8367729/construct/pics/originPoints.PNG" border="0" />

  • It's not wrapping around. You have a touchcirc that already exists outside the layout so when you touch the screen you create a second one and they both grow.

    You should have a condition:

    'On start of layout -> Destroy touchcirc'

    or give the touchcirc sprite the 'Destroy outside layout' behavior to get rid of that first one when the game starts.

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ramones

Member since 17 Apr, 2012

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