Try the nickname plugin.
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Yeah picking Mobs with a condition doesn't pick Dogs/Bats/etc.
You can have:
Mobs: Stunned = 1 -> Mobs: Stop moving
or
Dog: Stunned = 1 -> Dog: Stop moving
but not
Mobs: Stunned = 1 -> Dog: Stop moving
I edited your capx mrPeanut to make a kind of zone that scales the player as you move through it. I was thinking of the way Rayman scales down and up when you enter and leave certain areas.
playerScaling.capx
Here:
http://www.scirra.com/store/free-html5-game-engine
Escape with "" eg:
text = "<p align=""center"">"
choose(int(random(0, 40)), int(random(60, 100)))
Sulli Yep you'd need to get the time from a server if you wanted to avoid that.
You can get the time through javascript with the Browser.ExecJS expression. (@Sulli)
javascriptDateTime.capx (r132)
Well event 2 will only set the frame back to 0 if event 1 is false - that is there's nothing overlapping any switch. Change the condition in event 2 to:
Sprite3 NOT overlapping Sprite2
AND
Sprite3 NOT overlapping Sprite5
spriteOverlap.capx
Put the actions in a group.
On start of layout
-> Wait 20 seconds
-> Disable group
Every tick subtract dt instead of every second subtract 1.
slidingTimebar.capx
Check it out: joystickArmControl.capx
Member since 17 Apr, 2012