Pass the UID of the object and then 'pick by UID' in the function.
Just cut and paste. Ignore the warning - the deleted events will come back when you paste the variables back in.
You have the player on the UI layer.
The search won't let me search for the word 'plugin' because it's 'too common'
Makes it hard to find plugins.
You haven't attached the event sheet to the layout under layout properties. And those events should be under 'on start of layout' or some other event that runs once otherwise you're spawning new blocks continuously.
The censorship seems to be part of Google's Web Speech API, not something Scirra added. I couldn't find any way to disable it.
https://www.google.com/intl/en/chrome/demos/speech.html
You're probably spawning the particles on the wrong layer (one with different parallax) if they're not spawning where they should be.
You need to use the LayerToCanvas expressions to convert the "Play" layer coordinates to canvas coordinates and then use CanvasToLayer to convert those to "UI" coords.
Make sure the text is within the dotted lines in the top left of the layout.
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That first example should work. What's getting appended to the text?
You need to fix the collision polygon for the sprite.
1. You have to set the animation speed for Sprite9 to 0 so it stays on one frame instead of playing the whole animation.
2. Event sheet 3 - Event 6 should be "currentWorld = numberOfWorlds - 1" NOT "currentWorld = currentWorld = numberOfWorlds - 1".
Member since 17 Apr, 2012