ramones's Recent Forum Activity

  • In the 'Function: Compare parameter' condition you just need to use the index of the parameter (0 or 1) and not 'Function.Param(0)'.

  • Set 'Default controls' to 'No' in the platform properties.

  • Use the Timer behavior. Add it to the text. On text created -> start the timer. When the timer goes off -> game over. If the player clicks and destroys the text first, the timer won't go off.

    You could use the Timer behavior on the ghost as well to trigger every 5 seconds and spawn the text.

  • Set filedata to Nodewebkit.ReadFile(NodeWebkit.UserFolder&"debugfile0.debugdata")

    You're missing the Nodewebkit.ReadFile() so you're just trying to load the filename into the dictionary.

  • Can you start with an array of width 0 and just push new values onto the end of it? Or do you need those blank elements in there?

  • Yes, just set it to a fixed number. Instead of 'bird.Y - 700' just use '-500' or whatever.

  • In the tutorial, when the bird flaps it's vector Y is set to 'bird.Y - 700'. The jump strength depends on the birds Y position. You want to set it to a fixed amount instead, like -500, as it is in the Flapping Bird template.

  • Maybe the sprite has multiple animations or frames and you only replaced one of them?

  • You might need to change the car's max speed as well. There's no point setting the speed to 5000 if the max speed is only 350.

  • Another way to do it would be to destroy the brick if it's on the last frame, otherwise move onto the next frame.

    [attachment=0:3g0vsjy0][/attachment:3g0vsjy0]

  • Yes a responsive forum would be great. This is at least somewhat usable on my phone compared to the old forum but it could be much better.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • If your different players/arrays can be instances of the same object then you can pass the player UID and use it like this:

    [attachment=2:2wgceiar][/attachment:2wgceiar]

    If you need separate objects for each player I'd say it might be easier to not use containers and just spawn a separate array instance for each player:

    [attachment=1:2wgceiar][/attachment:2wgceiar]

ramones's avatar

ramones

Member since 17 Apr, 2012

Twitter
ramones has 4 followers

Trophy Case

  • 12-Year Club
  • x4
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

15/44
How to earn trophies