ramones's Recent Forum Activity

  • I've unsubscribed from the tutorial notifications. It was getting hard to spot real emails in between all the Scirra spam.

    It didn't work - still getting spam. I'll try unchecking all the subscription boxes on my profile.

    Ahh it didn't work. I've changed my email... make it stop

    I suppose it takes time for the mailing list to update.

  • You can put "For each Buttons" at the top of the second event.

    *edit* and set the buttons animation speed to 0.

  • Yeah there's a clear all keys action.

  • "Save as project" isn't exporting. Export to HTML5 and you'll get a JPG.

  • Ah yeah I didn't look at the actions properly. Because you're using 'Simulate pressing right' you actually want it to run every tick.

    You could split it into two events:

    Scenes = 0: Simulate pressing right

    Scenes = 0

    Trigger once: Wait x seconds...

  • Yep but there won't have a gap in your results or anything. If you have 3 markers and you delete the second one then when you select all from the database you'll get back 2 markers with ids 1 and 3.

  • Deleting a row in the database won't change the ids of other rows.

  • You'd want to add "System: Trigger once" to each of those three events. Event 14 is running (and queueing up all those actions) every tick while Scenes = 0. You only want it to run once.

  • It means the platformer speed is not zero so yeah it includes falling and jumping.

    "On moved" is a trigger that fires once when the sprite starts moving. "Is moving" is true every frame while the sprite is moving.

  • I don't think it's possible without modifying the TextBox plugin. The TextBox plugin blocks all keys except escape and enter.

  • It's not a problem updating fast or slow its size... As I call a function to handle the tooltip behaviour and nothing else is working in the background things should update just in time.

    Yeah but the thing is you are checking win_tooltip_taffix.TextHeight immediately after setting the text but the TextHeight value doesn't update until the next tick. So you are checking the old height value before it has updated.

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  • When you update a text object the width and height values won't be updated right away. You have to wait a few ticks.

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ramones

Member since 17 Apr, 2012

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