MPPlantOfficial's Recent Forum Activity

    I just uploaded a draft of my game to itch.io today.

    How do I put it on Facebook apps?

  • Looks great but the BLUE FONT on the 2nd picture doesn't quite look right. You should stick to the pink one.

  • Need feedback for this Scirra Arcade game.

    Made for phones.

    It might work as an FPS trainer too if the star sprites were smaller.

    https://www.scirra.com/arcade/other-games/ssss-12601

  • My non-crosswalk games built in XDK take 10 million years to open and I don't know how to use other compilers so I might as well use crosswalk. :'(((

  • MPPlantOfficial Android system WebView is a kind of browser which is installed separately. It does not include into your APK, that's why the APK size is lower if you build it without Crosswalk. The point is that if you export with Crosswalk, your app will be launched in that Crosswalk browser which is included in your APK. So it will be the same browser for all devices which means your game will behave the same way on each of those devices.

    Now when you export without Crosswalk then your game will be launched in the system's WebView. In other words, your game will run in the browser which is installed on the particular device. Now each device might have different version of WebView installed. Different versions support/not support different features so there is no guarantee that your app will behave the same way on every device. I would even say, it is guaranteed that it will not.

    Now regarding Android 5+ which everybody talk about. Shortly saying Android 5+ WebViews support most needed features and C2 apps should work well and you shouldn't need the Crosswalk any more.

    My personal opinion after some tests is that Crosswalk is still more safe to use and has better performance that native WebView.

    Thank you very much!

  • >

    > What is "Webview?" the default browser I have on my CAPX file is Chrome. Should I switch to Default?

    >

    It displays web pages to put it simply. Google the term to find more detailed information. Here's one link: https://developer.android.com/reference ... bView.html

    Yes I did search the term but I don't know how to actually implement that upon exporting CAPX.

    So I'm supposed to set browser to default and select Android 5+ then that Webview thing will automatically be included thus decreasing my install size? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • Yo I never got any responses to my cadburrygames questions even if I bought the plugins.

    Just use regular plugins instead.

  • > I only have android 4.5. I will try that Cocoon io .

    >

    Then you'll have to make friends with the Chromium browser bundled with your game. This is the most efficient way of running HTML5 code as an app. I don't think that either of the options we listed in this topic will free your from that additional size. In 2016 that +20-30MB shouldn't be a problem. And if you target Android 5+ then the WebView is already on the phones, so your apps can be smaller.

    I built my games without Crosswalk and got a 3.5 mb APK. 12 mb when installed. However I did notice very long load time opening the games.

    What is "Webview?" the default browser I have on my CAPX file is Chrome. Should I switch to Default?

  • > Hey guys I didn't want to be the GOD OF THE HOW DO I SECTION again like I was 6 months ago so I thought I'd ask my question here.

    >

    > I built my APK files yesterday on Intel XDK and a short preview that was initially 270 kb had an output APK file of 22mb and 62 mb installed on a phone. This game is a simple 1 screen game using 5 sprites total.

    >

    > What other NON-DEPRECATED export/APK options are available as of Nov 4, 2016?

    >

    Do you have Android 5+? Try building without Crosswalk.

    Also there is Cocoon.io and PhoneGap to try.

    I only have android 4.5. I will try that Cocoon io .

  • Hey guys I didn't want to be the GOD OF THE HOW DO I SECTION again like I was 6 months ago so I thought I'd ask my question here.

    I built my APK files yesterday on Intel XDK and a short preview that was initially 270 kb had an output APK file of 22mb and 62 mb installed on a phone. This game is a simple 1 screen game using 5 sprites total.

    What other NON-DEPRECATED export/APK options are available as of Nov 4, 2016?

  • Marketing is everything. EVERYTHING.

    That's why endless, runners, swipers, slingshots, jumpers, humpers are still the hot sh*t.

    Just when you thought the Match 3 market has been CLOSED by Candy Crunch, new ones with different themes still seem to be sought after.

  • >

    > > If the file is big, check your graphics, transparencies and FX, maybe there is something that is eating up a lot of space?

    > >

    >

    > you mean during the intelXDK process?

    > Thx anyway for reply hehe.

    >

    Don't waste your time. The XDK / Crosswalk process adds 18+ mb to even the smallest of games. A stripped down version of chrome is used so that our apps run on devices.

    I have apps written in code that are compiled at less than 1mb using Eclipse, that same app in XDK / Crosswalk is 20mb.

    It is what it is

    Please tell me more about this "Eclipse" compiler.

    Today I just built an APK using XDK from a 3mb sized folder, the APK size was 25mb and a whopping 75+ mb when installed.

    So I built another prototype game with a 207 kb cordova folder and the output APK was 20 mb. HOLY SH***....

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MPPlantOfficial

Member since 17 Feb, 2016

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