MPPlantOfficial's Recent Forum Activity

  • What a pitty that there's still no answer, I have the same question...

    Has the SCROLL TO function been implemented yet back in 2014?

    Today you can assign a random sprite to have the SCROLL TO behavior and assign it to whatever position you want. You can stick it to the player or use a LERP to have implement an effect that looks like it's "catching up" to the player.

  • Using your GV:

    Initially (or at Start of Layout) set GV to [X minutes] * 60.

    Every Tick | GV-dt

    If GV <= 0 | [Reward the Life Timer]

    I don't know what you mean by life timer but I'm assuming it's a timer of your player's life that starts at a certain amount and decreases?

    If so, you need more variables. Say:

    LT [Life Timer] = [Your desired life]

    IsRewarded = 0

    You would then add:

    If GV <= 0 | [Reward the Life Timer] Set IsRewarded to 1

    If IsRewarded == 1 | LT-dt

    If LT <= 0 | Set LT to 0 (So your life timer won't go negative.)

  • Will try that one too thanks.

  • Will check it out when I get home. Thank you.

  • Hey guys, I have a few questions about arrays.

    I finally figured out how to use the .CurX thing but now I want to SCRAMBLE the values within the 100x1x1 Array.

    Maybe you could also create the array to begin with to contain 1-100 such that NO VALUES ARE THE SAME.

    Here's what I've done so far. I'd really appreciate if someone could edit the capx. : (

    Thank you, guys!

    http://s000.tinyupload.com/?file_id=684 ... 1934327323

  • Yes. It's possible.

    Divide your sprite into different Sub-Components, put them into a family and apply the Sin behavior to the family.

    You would then have to decide which part of the family would have the Platform behavior, just set all NON-PLATFORM family members to the position of the platformed member at all times.

    This is what it'd would look like ideally:

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    Check out the exploration and battle parts of DARKEST DUNGEON.. You'll see the characters' body parts all use a sine behavior to achieve the breathing effect when the characters are idle.

  • You can't make a truly boundless layout but you can displace sprites and appear to make the layout boundless artificially using a MANUAL WRAP function.

    Check out this video from Street Fighter:

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    Notice there is a limit in the 3D space as well but look at how they work around it.

  • He overlapped with a SOLID object

  • from what I can tell you really only need to put in the event-action for the

    is touching the fire button = fires bullets

    function and that should get you covered.

    Now HOW the bullets is fired is another story.

    is touching the fire button = fires bullets should fire a bullet once.

    > is touching the fire button = fires bullets

    | every 0.2 seconds should give you rapid fire.

    Now you can create a separate function for movement and you should be good.

  • Considers the mechanics of a poo inspired Bejeweled.

    Match Poop of different consistencies.

    Coiled up Dog Turds, White Bird splatter pellets, Bat Guano stuck on walls, Rat sh.....

    Fun for the whole family.

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  • Hey guys, sorry for the Necromancy but any existing CAPX for this ?

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MPPlantOfficial

Member since 17 Feb, 2016

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