MPPlantOfficial's Recent Forum Activity

    Ok first of all I don't know if this is a bug but this is more of a nuisance.

    I really wish I didn't have to create this thread but over the last few days It's been a pain trying and navigate this website.

    -If I visit the forum once, I have to sign in.

    -If I look for a tutorial I have to sign in.

    -If I click the alerts tab and press the "View all Alerts" link I have to sign in.

    -If I search Google for forums topic that I cannot find through the built-in search function I have to sign in.

    -Even if I click the "Keep me Logged in " box I have to sign in.

    Is anyone else experiencing this?

  • The above is sound which is why I can make my joke now. Check if the player looks really knackered, if so then player has played enough days straight on the game.

    This would cause a bug in Asia because people there can play for days straight without looking tired.

    Source:

    http://www.dailymail.co.uk/news/peoples ... years.html

    http://disposableworkers.com/?page_id=37

    https://www.vice.com/en_us/article/game ... -cafes-456

  • Actually, here is good starting point:

    This is very similar to the zelda hookshot.

    What you have to work on now is adjusting the hook's magnitude and drawing the enemy closer to the sprite instead of the opposite.

  • You mean like GLENN FROM CHRONO TRIGGER???

    It's a 2-parter.

    First is setting up the angle and relative strength of the Tongue upon release. The release angle is just set to opposite of the PULL angle. Upon release, simply increase the radius of the tongue with respect to your origin point then when the tongue reaches its maximum length or when it hits an enemy, simply decrease the radius.

    I can't build CAPX for you right now as I don't have time but

    Look for Glenn's "Slurp Cut" Technique here:

    Subscribe to Construct videos now

    at around time 3:54

    to give you an idea. I'll make CAPX when I get time.

  • +1.

    It's especially annoying when I'm creating new levels for my game when I'm copy pasting everything from a previous layout, I have to RE-CREATE LAYERS in the next layout. It would be nice if this were automated.

  • -Art is cute and very appealing.

    -Plenty of stat management and moral choices in encounters, unfortunately there doesn't seem to be an effect making bad or evil choices. I managed to get my stats up high enough and just for kicks decided to attack soldiers patrolling next to the first town you encounter but when I enter the town I'm still somehow able to trade and rest. There should be a reputation system if you're giving players the freedom to do anything.

    -You don't seem to stand much of a chance on the very beginning of the game. I got a game over on my first battle and only managed to make progress in my 2nd attempt when I luckily encountered an orc to join my party.

    -The biggest drawback from this game that I'm sure will turn people away from it is battles are automated. In games like these, the push and pull dynamic of battles is what keeps players interested and making it entirely a game of chance isn't the correct approach in my opinion

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  • This HAS to be the game:

    Subscribe to Construct videos now

    <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • It would be tough making an AI for you if we don't even know what type of game you want to create.

    Is it a platformer? A top down shooter? A shmup?

  • Does this game use Tank Controls?

    Steady camera like classic RE or Rotating like Silent Hill?

    This looks f'kng amazing. I miss playing these types of games.

  • > Game looks nice. Loving the art.

    > Hopefully this will draw people into learning C2.

    >

    It's funny you say that, because people keep asking me what I made it on. I also stream my build sessions, and that draws a lot of interest. It's a great platform, that hasn't been give the credit it deserves.

    I think the reason Game Maker is more popular is... well because of its name.

    I remember the first time I thought of making games that's exactly what I typed in Google: "Game Maker."

  • Last two cases are both endless loops.

    Take the 'set player directions' out of their respective events and put them in "on any touch end" or something.

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MPPlantOfficial

Member since 17 Feb, 2016

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