Hi, guys. I'm new to construct and I'm having trouble getting my doors to work correctly.
The Problem:
I have four doors in a level. All use the same sprite. Door 1 should to door 2 and vice versa, and door 3 should lead to door four, and vice versa. Now, I could just make four separate doors and four separate events, but this strikes me as inefficient. Is there any way to tell each instance of a door apart and ensure they all lead to the correct door?
You'll need to pick the instance of the door via event. You need to have something to tell the doors apart, be it variable, distance from player or whatever condition fits your situation. Check the 'picking' section in the FAQ
Here is also an example with lots of picking functionality. Only the AI events are by me, everything else is not :)
So no, you don't need to make multiple events or objects.