> Every default behavior uses dt by design.
Here you go:
Tutorialk on delta time.
Be sure to read it all. especially this part:
se dt everywhere
> Any time you move an object at a steady speed, you need to use dt in that way to achieve framerate independence. For example, Sprite's Move forward action takes a number of pixels to move the object forward. If you constantly move the object forwards, you could move it forward 60 * dt pixels to move it at 60 pixels per second at its current angle.
>
Obviously it is not default. Especially when you are dealing with Physics.
I'm well aware of that document. I said default behavior, move forward is standard sprite action, not a behavior. :)