vee41's Recent Forum Activity

  • Or just use 'Stop animation' action on start of the layout.

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  • If I understood you correctly, you'd want to save reference to a sprite in array? One way would be to save objects UID there, so you know which object is where.

  • Here is one simple way to do it:

    Camera movement

  • Can you share a .capx? Otherwise I'd probably try posting to the bug forums.

  • I was not talking about Behaviours. A well executed troll, My hats off to you.

    Then I misunderstood this part: "Rather than having it so every movement is already on delta time, they make it so you need to add a special little formula to make your game actually work the same on every system. "

    Did not understand the trolling part.

  • > Every default behavior uses dt by design.

    Here you go:

    Tutorialk on delta time.

    Be sure to read it all. especially this part:

    se dt everywhere

    > Any time you move an object at a steady speed, you need to use dt in that way to achieve framerate independence. For example, Sprite's Move forward action takes a number of pixels to move the object forward. If you constantly move the object forwards, you could move it forward 60 * dt pixels to move it at 60 pixels per second at its current angle.

    >

    Obviously it is not default. Especially when you are dealing with Physics.

    I'm well aware of that document. I said default behavior, move forward is standard sprite action, not a behavior. :)

  • Rather than having it so every movement is already on delta time, they make it so you need to add a special little formula to make your game actually work the same on every system. There is NO hint about this little secret unless you sift through the tutorial section and stumble across the delta time tutorial.

    Every default behavior uses dt by design.

  • Nope. Saving a reference to the array is much more efficient anyway. :)

  • Is this still in development? It looks like a fun game that I'd like to play :)

    TwinTails

    Yes it is, I have been quite busy with other projects and progress has been a bit slow due that. But it's slowly chugging along, I'll try to post updates here more often :)

  • Reference UID of the creatures array in your items array.

  • Simple way would be to add them into container and create 'on created' pin to - event. No uids or iids needed :)

  • Nope. In what case would you need such functionality?

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vee41

Member since 12 Apr, 2012

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