jayderyu's Recent Forum Activity

  • You can move the walls outside the layout. The layout only is only a virtual definition of the game play size. In theory you can unbind the visual lock and see out side. So there isn't aproblem if your walls exist outside the layout.

  • It's prefectly fine. The NodeWebkit export is great.

  • Here Multi Touch. Super helpful information here :) Enjoy

  • as another alternative

    var nextTime

    var timedelay

    On start of Layout

    nextTime = time + timedelay

    Event: nextTime <= time

    do your creation

    nextTime = time + timedelay

  • Well a couple of questions.

    1. do you manually move the ball with a set.xy at any point.

    If you do I suggest examining these.

    2. Is your ball only moving due to bullet instructiosn.

    If yes. no worries it's a good step :)

    3. Thicken you walls. At certain velocity the ball can move fast enough on the logic level to pass through part of a thin wall.

    Thicken the wall. If you need to hide the thick wall then put an image to hide the thicker wall.

  • This is related to the OS directly. There is no way to do it by way of any game. My suggestion is to continue to do google search to disable sticky keys.

  • Done. Also you should add Paint.net and Inkscape, I don't use Photoshop, Gimp or illustrator. And Paint.net and Inkscape are popular enough to be categorized with the Gimp level.

    I can't imagine many people would use the browser for mobile. There is clearly far more interested to have the game wrapped rather than run on the mobile safari or chrome.So no, it's not the real deal. Otherwise we wouldn't be getting a lot of complaints on the matter in the prior months.

  • Just a thought.

    Open your project.

    Create your sprite.

    Do your sprite edit in the image editor that comes up.

    Close but do not hit the "save" button/s.

    Save your project

    I'm wondering if the error coming up might be because the appropriate file place holder or directory hasn't been written. Keep in mind that any image editing done in C2 does not need be "saved" in the image editor. The 'save" in the image editor saves the image as an export away from C2 project. A personal back up of sorts and not part of the project.

  • newt and stevefromio have good points.

    C2 isn't an IDE with access to an api. it's an incredible object auto completion game engine by building blocks. On top of the that it's methods of distributions are very well done.

    To be honest the toolset probably should be more than what it is. But for the price it's an incredible tool.

    And to put an extra concering the IDE. Program a plugin. By writing a plugic which is personal code. Then the code can be used in C2 with no syntax errors. It's an amazing tool.

    The only downside is that there isn't enough support for GUI or WebApps. In fact if C2 could export to other languages like PHP I would probably just use C2 for almost everything :D almost.

  • The situation is that we are talking about Intel Crosswalk and not XDK. XDK is a tool set for wrappers and supports a poor IOS wrapper. However the Crosswalk is the big and full Chrome system giving desktop level features.

    NO. There is no IOS export for Crosswalk. If you use XDK to export to IOS you are using the old PhoneGap which is poor for games.

  • There is no way to embed AND with OR into the same Event. pitty :|

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  • you can't. It's some stupid browser settings with no overide :|

    this ***** even more so with network gaming :(

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jayderyu

Member since 11 Apr, 2012

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