jayderyu's Recent Forum Activity

  • Depends on if you used families are using a single sprite. If your using multiple sprites then coalesve them into a family. Then use a family attributes to store the cost. The worst thing you want to to do is use seperate sprites and seperate input.

    So assuming your using families

    On Click Object Building Family

    Function.Call("buy", building.uid)

    On Function "buy"

    Get Building by UID = Function.Param( 0 )

    Function.setReturn = -1 // just to note a failure to buy

    --if building.cost < GOLD

    ---- GOLD - building.cost

    ---- Function.setReturn = 1 // to know it's purchased

  • A lot of people come here thinking that making a game is really simple. And it is. But there is still a small hurdle of figuring out how the C2 tool system works.

    I would suggest checking out this tutorial

    scirra.com/tutorials/37/beginners-guide-to-construct-2

    (you can still post URL strings even without a link) to understand the basics of how the tool works. It's not hard and it's a well worth lesson. In fact it's so well worth it that the tutorial will answer your question and teach you loads more :)

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  • My error. Didn't notice the expression. :) you rock :)

  • R0J0hound

    Anyway we can get Paster to be able to save to a PNG and Base64. I'm working on a Avatar face maker, but the C2 screencap is overkill on size. Paster is perfect for the sizing and final output.

  • Also to the OP if you really need to. Just change the collision box so that the 2 sides are 1 PX smaller.

  • I agree with priotorizing features

    Modulairty NUMBER ONE

    Tween

    I do agree though C2 should have an official Tween/MoveTo. It's so basic and yet there are so many other options. but a solid land on XY value just doesn't exist. However LiteTween is awesome and works super well.

  • It's clear. You may use your license only for yourself. Your friend will need his own license. The business version I don't believe is a multi license copy. it's just a license cost for companies making an income.

    Your friend will need a license. I understand your position though.

  • yeah you can do it. Your going to have to go the extra mile in regards to the drawable canvas.

    I would suggest checking into RexRainbow's bottleneck for the socket communications. Although you might be able to copy and modify the user media plugin to use a custom drawable canvas rather than say use the camera.

    User Media will support live chat.

  • That's outside the scope of game engine. I'm pretty sure I answered this question a while back with a psuedo code example.

    However there is also the timeline 3rd party plugin that would do the same.

    However I would say that most cut-scening isn't done programatically, but instead done through animation software. Why don't you try using Spriter.

  • You can try downloading the license file again and put into the C2 execution directory.

  • Well mrchay is trying to do just that at this thread here.

    scirra.com/forum/apk-creator_topic83867_page1.html

    however it has some problems. It doesn't create an export with the export button. But if your export to the compile directory of his project. Then run go.bat. That's all there really is to it... But as I said it has some problems and isn't ready for practical use yet. hopefully soon.

    It would be however awesome if Ashley would provide this design in C2. It would only increase the C2 size by about 10mb install. With some options in C2 for manifest names, key location so on etc. We could have a bonified Android version of a NodeWebkit like compile... including the 20mb overhead :D

  • So I hunted down some info. and here is my ADB logcat of errors.

    01-14 14:17:28.415: E/Trace(3804): error opening trace file: No such file or directory (2)

    01-14 14:17:28.855: E/dalvikvm(3804): Could not find class 'org.xwalk.runtime.extension.api.DisplayManagerJBMR1', referenced from method org.xwalk.runtime.extension.api.XWalkDisplayManager.getInstance

    01-14 14:17:28.865: E/XWalkExtensionManager(3804): Failed to read extensions-config.json

    ----- I think this is the one that breaks the program --------

    01-14 14:17:30.245: E/chromium(3804): [ERROR:audio_manager_base.cc(422)] Not implemented reached in virtual std::string media::AudioManagerBase::GetDefaultOutputDeviceID()

    ------------------------------------------------------------

    01-14 14:17:30.285: A/libc(3804): Fatal signal 4 (SIGILL) at 0x5e390a8c (code=1), thread 3870 (om.xdkhtml5test)

    I've tried using other APKs to test with. But they all compile to a just the assets size and not the entire run environment with it :|

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jayderyu

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