teacherpeter
Thanks for the feedback. I appreciate it. Some of stretch goals and large donations are good ideas. Not so sure on the shirts though
Instead of only showing a video; we feel that experience the core mechanics are the only way to convey how they will work. At some point a video is desired.
I agree finding a good team is mandatory, finding a team that has the time and drive is also important.
Joannak
As for Roll20.net over the internet play. There is plans to develop the tabletop board game in tandem with the games core design. Modifying the important bits as neseccary. We don't want players wait and watching other players until there turn. Thought he idea of letting players design there own derelict is an idea.
Stories are not a focus of this game. The core derelict diving is about the team collaberation experience(solo if prefered) in a more Diablo like style. There really wasn't a who lot. Our focus in regards to "stories" are short set of linked "dives" with a narrative briefing between "dungeons". These "story" scenarios are in fact meant to be high end challenges that offer rare dice.
So there as Shadow Run(2end is on my game shelf, and have Return on Steam) was leveraging its rich history of RPG games behind. So if they don't deliver the game will get dinged by having dissapointment. our focus is a wrapper purpose why people do Derelict Dives, but focus on a more engaging game play. Well that's the intent anyways. Only people determine what's engaging. Descent 2ed is a great inspiration for the style mechanical play we are aiming at.
more than that we want to convey a more randomized board game feel similar to munchkin quest. Random rooms, random events, random loot. Except active play.
appreciate the feed back. I hope I clarified some of the goals for idea two some more.