jayderyu's Recent Forum Activity

  • sqiddster

    I can't speak for the thousands of games out there. But for every game that I played which supported in game screen shots. Everyone had a split second pause. If I wanted a screen shot without the pause I always needed to use an exterior image capture program such as Bandicamp,Fraps....

  • ok. This is usually the result of 1 1 possible out comes.

    1. Your using a non Scirra plugin that is outdated or has a bug

    2. Your using Browser.execjs and there is an error in the js code line.

  • You can download the capx at the end.

    There are easier ways, but they usually are less accurate, don't scale to multi screen ratio, don't layer well with parallax.

  • Yep. There is no way to use any model of creating a specific family instance... officially. There is a plugin that let's you create an object based on a string naming paramater.

    I assure you I tried the same thing and thought the same thing. If you are doing Create Family, then the object will be random from the Family. If you Create Object which is in a family, then you will create the object..

    Do you need to create the object. If your using store items. Should you just use one object, but have numerous frames/animations to distinguish the items. Then just use setAnimation/Frame.

  • Ashley

    I can understand that. However LF is built on top of Box2D already. So it's Box2D + Extras. If it's out of practicality still. That's ok. I wouldn't have even suggested for you to do it except that it would replace the current Box2D mostly because it's Box2D+.

    Well in the end your call. It is extra overhead if it's an additional version.

  • Good find Captain. After looking at LF. It's the full on Box2D engine with Particle Liquid behaviour. This would be great a a replacement for the current Physics.

    Ashley

    Anyway for a review and or replacement of the current physics?

  • I thought if there was already an SOL built list, then family create it would also create the same type. But it's not. in fact as I understand Random Family is far from being a bug. It is random specifically for the Randomness. So it is smart, it is by design to generate randomly. It's not an accident or incidental. It is a feature design.

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  • Whiteclaws is right. This is just rendering over large screen problem. Probably caused by the rain and water reflection shaders.

    A Memory Leak occurs when memory is allocated to an object. However even after the object usefullness isn't needed anymore the object remains. This continues to occur until where the object is created and not destroyed and keeps going. And going... then you run out of memory.

  • I'm not at home. But later tonight. However if your hosting on clay.io. are you using the Clay.io plugin? the clay.io plugin is not a Scirra plugin. Also clay.io uses additional web frames that maybe causing problem. But I can check tonight. the PM is fine

  • Magistross

    I haven't done this in C2 yet, but I had implement the Back button in Unity. And the trigger these devices shoot out is the Escape KeyCode. So try that out and see if it works. I'm at work and not 30m ago had to deal with this. Good luck.

  • Use a Dictionary to store you values. Pass your Dictionary custom var name. Also if you want. You can pass the Dictionary.JSON. Then rebuild the JSON. Your sample of need isn't good design. And iv'e never in 22 years of programming ever seen a function require more than 6 paramaters. There is a point if there are more than X params. Then it's better to pass an object with the values rather than the values.

    Listen to Ashley. It's his engine. and he's right 99% of the time.

  • I would use custom movement for the player.

    I would break the burger parts up into sections and link them by a var ID.

    I would put the bad guys on a NODE path.

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jayderyu

Member since 11 Apr, 2012

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