jayderyu's Recent Forum Activity

  • Absolutely. I got it. 12 Events and runs like silk on weaker mobile devices. I'm a happy camper as the saying goes. zatyka you rock.

    I also didn't want to bother you. I understood your situation. You made a transaction and it's only fair to hold to it

  • I have not idea and I want to know too. It's annoying. Something about the front of the audio file that browser audio system just doesn't like. I have the same problem. If I put the music up as a sound file it works fine.

    so bump.

  • really? huh. that's something. 3 months, 6 months. Good to know. I was expecting these numbers in weeks. Good to know.

  • trev

    Good for you. Call them. I emailed over a month ago and have no reply as of yet. Are you already a developer with a web page? How long ago did you apply. I'm totally want to know. And super grats

  • I have to admit I am curious too. I have it down to %100 modeled. but the web line collision while rotating got me stumped. I have it working, but my model is really heavy on weaker mobile devices. Where as I would like to get it not so heavy. Otherwise it's nice.

  • The Collision Mask is not the dimensions of your object. In the Image editor on tools panel to the left, at the bottom is the image of dots connected by lines. That tool defines your collision mask. When selected you will see a series of red dots over your image, connected by deep blue lines and the internal area coloured with a light blue. That is your collision area.

    What Ashley is asking, is that the collision mask too small.

    Also you should double check to see if your object and players have Collision Enabled. That option is found in the Object Properties, near the bottom.

  • Consider making one of your layouts called. Prefabs.

    Even in Unity you still need a defined object. The Objects bar on the right(or custom left) is not the same as Unity's Heirchy Tree. it's just tree of objects in the game. So a prefrab is just an indivdual object placed in a psuedo heirchy that isn't linked to anything.

    However regardless of all of that. I do believe Ashley said it's on the to do list. However honestly it's so small and non factor and using a layout answer it. that it's not worth really putting high up ont he lsit

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Making games isn't about features or what the game does. Making games is about engaging the player. How is the player going to respond.

    Also and this one is super super hard and this applies to almost everyone on the planet.

    "You" are not everyone else.

    What you think is good or bad may in fact be bad or good. I work with a programmer where most games he thinks sucks. Where as some of the highest rated games he has made tend to be the one he thinks sucks the most.

    The best way to make a game is protoype the game. Then get a sample of opinions from other people. Your going to get many bad comments before any good ones. But when you find teh good comments. Then that's the game you should focus on.

    Also make sure the basic action of the game is engaging.

    Mario has Jump and Run. That was enough to spawn a legend.

  • Because your force large steps for movement on you Y vector.

    Change how you consider speed from a step size to a Pixel Per Seconds. Then multiply by dt.

    so

    Enemy.Y = self.y + (self.speed * dt)

  • C2 uses right angle. Not Up anlgle.

  • Audio when un packed uses a noticible amount of memory. What is 3mb in a file may end up using 20mb+ in memory. This is innefecient and poor design to include 10 unique sound files that are only used on one layout for 2% of the game, yet is loaded for 98% of the game play.

    it's best to to hold up the load per layout and load the sound files used in that layout.

  • Skaaz

    Hey money is great. I will work for money. However while I'm intrigued to work on your project. The details are sparse and sparse details make it really hard to give an adequate estimate. You mention RPG ish. Is there Experience, Leveling, Different equipment?

    So please. I'm willing to do the work as are others if the game is already well fleshed out and a reasonable amount.

jayderyu's avatar

jayderyu

Member since 11 Apr, 2012

Twitter
jayderyu has 1 followers

Connect with jayderyu

Trophy Case

  • 12-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies