jayderyu's Recent Forum Activity

  • Joannesalfa I did.

    .

    .

    .

    .

    .

    .

    .

    It's pretty meaningless at this point. Maybe in 2 more years.

    "I just got a proof of concept up and running, with enough bindings implemented to show some sprites. The sprites are updated and drawn in JS, with the code being 99% compatible with WebGL. I was used to seeing WebGL games with 10 moving sprites move at 5fps, but this demo shows 10,000 sprites animating at 60fps! More good news is that I managed to whittle down the APK size to 1,3 Mb. Note that the app crashes when it exits, due to the thread not being detached from the VM (you probably won't notice this)."

    No xml,json parsing

    no Audio

    No AJAX

    No everything but graphics OpenGLES binding.

    No standard Java Script compliance. And this is the catch. All this guy has right now is a JS executor where as the Browser API's are not JS standards they are an interface layer. Since his work is 1.3mb it's pretty clear that it's nothing but an application than runs OpenGL and basic JS. However Ejecta already does this.

    There is just not enough here. I suspect this project will dissapear in a few months after he realizes the scope involved.

    Please feel free to watch this project. If someday against the odds this could replace the open source projecta Ejecta.... then again it is open source.

  • And?

  • choose( 0,1,2,3,4,5,6) is also fantastic. Also Choose you create weighted results.

    choose( 0, 0, 0, 0, 1,1,1,2, 2, 3 )

    or

    choose( 0 , 0, 1, 2, 3, 3)

    so on etcetera. However Choose sucks if you need to get a dynamic result. Choose needs to be defined. It's too bad Choose can't be used with an array

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Why not either do this On Object Created and/or On Startup Layout.

    If you do it on startup for created objects in the layout then it's done on start up(only once)

    For the objects created during play. Then it's on Create so only triggered once.

    If it's triggered under other criteria to do this. Then wouldn't that be criteria specific?

  • C2 supports a psuedo StateMachine naturally. you can activate and deactivate groups. If you don't need code triggered everytick you can deactivate Groups. And only activate them when the criteria is met. wala state machine.

  • The Blue Code game took me 1 month to code. It's 95% of a full Point and Click adventure engine. The quality is I think good overall. Though there are a few bugs and the story and lead was written adlib so that has a few problems. but overall you could potentially build a solid robust full scale game system in 1 month.

  • Don't retrieve data from the Multiplayer Plugin until you have receieved a call back.

    Your code maybe will work 1 time, but may not over repeated calls. MP really requires the shifting from instant returns to only doing MP data work after call backs are made.

    My suggestion is instead of

    Auto Join room

    Set text to room

    to instead

    Auto join room

    OnJoined Room

    set text to room

    Good luck, keep it up. But MP is not a linear hurdle. You will get there with perseverance. Keep asking questions. but also expect to do some head bashing.

  • Yes please. I want this also.

  • Kali

    When running from your server. Are you running by way of browser or are you running from the home screen. If your running from the home screen the game isn't running at full do Apple restrictions. Only running from the browser directly offers full acceleration.

  • He kinda has a point. It's super annoying. In fact I recently dealing with some Unity programs breaking using Animation class. It's given me all sorts of headaches. I am not impressed with Unity at all. Except I do have to work with Unity at work. And I worked around it. And it's better now. Go figure.

  • Asked a lot. The answer as far as I know will remain a no unless JS/HTMl5 browsers get replaced by something supperior.

    GameClosue does not have native export. GC has a library that can access native player plugins interface.

    Native Speed

    http://www.gameclosure.com/

    DevKit Native plugin. Not export

    http://docs.gameclosure.com/guide/plugins.html

    First. I would love to have access to an exporter SDK and create that layer. However that's not the case. The problem with exporting is that JS kinda sucks to convert to other languages. And the hardest part is that most of the JS lib/api is implemented only in browsers. So to get around that the JS api would be always a browser at 20mb minimum.

  • I was reading a few things lately about iOS and JS. I heard and it's more anecdotal; that IOS 7 has some performance loss since iOS 6. Though I'm not sure why that it is.

jayderyu's avatar

jayderyu

Member since 11 Apr, 2012

Twitter
jayderyu has 1 followers

Connect with jayderyu

Trophy Case

  • 12-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies