jayderyu's Recent Forum Activity

  • Easy Peasy and classic coding. There are a few ways to do this. Personally Like strings because of the small object it represents. but we will go with arrays.

    You have an array with size = NumRooms

    Repeat NumOfRooms

    Array.Set(0) to loopindex

    boom you have your list of rooms. Next step and here is the magic.

    // get a random index from remaining rooms

    var index = floor( Random( 0, Array.Size ) )

    // get the room number from the array at index

    var roomToLoad = Array.Get( index )

    // remove the value at index position so it doesn't happen again.

    Array.RemoveAt( index )

    You have now mastered Construct 2

    As a warning. This is Psuedo Contrsuct 2 terms. I could have the terms wrong. Such as RemoveAt could in fact could be PopAt, DeleteAt... or something else. Also i think think Array.Size should probably be Array.Width. C2 naming is kinda wierd.

    eh what the hell

    Have a job yes: 9hr day

    Occupation: being an awesome Software Developer

    Average Time Spend...... on C2: These days about 14 which also includes doing art for C2 stuff.

  • sorry. I should have been clear codah.

    From an Event Action line yo are right.

    System.Call(system.function, a, b, c )

    Similar to variables listed in the system listbox if you do a lot of object clicking style programming. This style is already kinda supported by the current design, but puts the root C2 rather than use of a plugin.

    Sprite.setX : functionName(a, b, c)

    What I was thinking was for expression line where you embed function calls usually for the immidate return type in an expression. ie Sprite.AnimtionFrame = Function(blah). In this case the function being primititive and similar to vars.

    I tend to use Functions a lot with expressions.

  • I requisted Functions to be a primitive similar to variabls. That way they apear int he auto filler.

    So instead of

    Function.Call( object.functionName, a, b, c)

    you would get

    functionName( a, b ,c )

    just like a real function

  • The platform being run on needs WebRTC. IOS does nto have WebRTC. Android Crosswalk has WebRTC but I think it's still early version so a little clunky and slow.

    Limits to networking is bandwidth, memory, cpu.

  • You cannot not enable disabled code at run time. you Can however active deactive code in a group. Active/Deactive code are not the same as Disabled code.

    I'm 99% sure that disabled code will not be in the runtime.

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  • Save As Single file which is a capx. Hopefully there are no 3rd party plugins.

  • I've never had this problem ever. I suspect your overlooking something critical in how spawning works maybe?

    Can you make a small sample of problem and post it as a CAPX?

  • I think Ashley did a great job on the Audio plugin. It's core design well enough to build most needs. The only problem I had with it's core feature is that the Rolloff for sound was for all sounds; rather than roll off for individual tags. My plugin doesn't replace Ashley well designed plugin. Just with it. but again I have no idea when it will be released. I'm pretty busy these days. but I need a more advanced audio myself so it's on the near by to do list.

  • I can't say when it's being released, but I've started tinkering with an Audio plugin and not Audio such as Scirra's core Audio system. It's more an advanced audio feature that would make using Audio easier.

    Audio zones( more specifically audio plays while in the area, but you control the roll off factor for each object)

    reverb zones

    playlists

    theme play

    random play from playlist

    looping playlist

    load playlist per layout

    effect management

    ....

    stuff like that. These are all audio effects that can be found in The Blue Code game demo. However it's only in the infancy stages due to time and other stuff being worked on. However if some one wants to PM and offer structural idea exhchange to help layout the foundation please PM me.I'm not promising how far it will go. But I do want a more advanced audio system myself so I don't need to create it in the Events again.

  • Ashley

    Thanks for the info. I had no idea that you guys are choked pointed by the IDE layer you are using. That's a real pity. Who knows. Maybe when you guys find another ace programmer; that could be a thought to redo the IDE with interface features, but .... also more platforms.

  • That's about all we can give you. Go for it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://wiiu-developers.nintendo.com/

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jayderyu

Member since 11 Apr, 2012

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