jayderyu's Recent Forum Activity

  • Also you can safely remove all the uistate files safely. I had a handful of corrupte files once. Here is what you can do.

    remove any and all uistate files.

    capx files are zip files. So they can extract any relevant other files.

    By keeping that in mind you should be able to restore your project. Good luck :)

  • oh, so there won't be other exporters some day :( or is that when time and staff permit Scirra will be doing he exporters internally?

  • That answered everything but one question.

    Where do I start on creating an exporter. What is the first file loaded for putting it together. How and what does C2 start with and loads up?

    "However, one of our long term plans is the possibility of releasing an Exporter Development Kit (EDK) in the long term future. (I must emphasise that's the long term future - please don't get too excited just yet!) This would open up Construct 2 to having third party developers writing exporters for Construct 2. Enterprising developers could even make a business of writing, and separately selling, their exporters, and it means you get to run your games on even more platforms. However, it's a big and complicated thing to co-ordinate, so it's just part of our distant-future plans right now."

    sigh, asking questions only makes life more painful :D It's going to be a very long wait :(

    thanks for the link :)

  • What exactly is C2 design structure. The C2 output a javascript game. is the C2 internal project structure in javascript blocks and then put together?

    Or is the C2 project not JS at all, but instead some other structure.

    If the plugins were remade could it export java, C++, Python based games?

  • easy solution.

    Event and Action's are not the same.

    An Event is a condition as in COMPARING or ON SITUATION.

    What your looking for is to "add action"

    These

    Compare height

    Compare width

    Compare X

    Compare Y

    Is on screen

    Is outside layout

    are an Event condition and not an action.

  • Right stick angle is angle(0, 0, Gamepad.Axis(0, 2), Gamepad.Axis(0, 3))

    matt75 is right. it shouldbe in the plugin doc

  • Go for it, the biggest success IP's tend to have parallel product support. Mickey Mouse(Disney), Pokemon are huge products based around parrallel products that both enhance each other :) so go for it. I've been wanting to do a comic series for my omen rpg. i just can't draw :D

  • For those people with the problem of no touch. This is a know problem with an established fix. In the plugin folder that is downloaded there should be a handful of files. These need to be put into the export zip file. If they aren't no touch controls will work. I suggest following up on Clay.io forums.

    clay.io/members/community

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  • Honestly this looks like landscape created game is rendering in Portrait view mode. I had this problem until I set the landscape settings. This is the kind of result for mixing up the rendering. Androidview is probably portrait.

  • oh yes, C2 can play video. I've seen a few video's playing with C2. I'm sure there will be no problem playing video's in C2. heck if you wanted a video in the background while playing a game in the foreground should be doable :) And running on newer mobile hardware should be fine. Anything from late 2012 power wise should. But I can't stress enough how awesome C2 is and worth purchasing and if your going mobile. Team Ludie CocoonJS is a must.

    scirra.com/forum/cocoonjs-screencanvas_topic61552.html

    This is a good thread to hear about performance capabilities :)

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  • Alright I'll take at shot at answering your question.

    C2 does 1080p. This is not the limit of the engine. This is just pixel(w/h) value. C2 will do just fine, but it's not your entire answer regarding what you want. If you were running on the PC you would be just fine. your not. Your targeting mobile platforms I suspect Ouya and iPad with retina?

    "Almost all modern platforms hardware-accelerate rendering. Construct 2 does not have any particular weakness here; if the hardware can handle 1080p rendering, then I'm sure Construct 2 games will work OK as well."

    This is true to a large extent, but not everything. C2 piggy backs on UIWebview(built in browser widget for ios and android). This for mobile has hit major rendering road block. WebGL is the javascript bindings to the OpenGL graphics acceleration. Which IOS and Android do not have. It only has canvas acceleration and it's not the same thing nor does it carry the same rendering speeds. In fact Canvas acceleration is much slower than any of the GL rendering.

    The Tegra 3(Ouya) can in 720p in OpenGL ES can render 5000 moving sprites and get smooth performance. In the Android NDK(Java) youtube.com/watch A simlar test on PC in C2 with WebGl and I only managed 3000 in 720p before the 60fps would slow down. The same test on the iPad2 resulted in a steady 80fps before slow down. The tegra 2 resulted in 15fps(browser and CocoonJS) for only 10 sprites. Now these aren't the Tegra 3 which will do better. ok cocoonjs

    CocoonJS is a canvas accelerator. It attempts to improve logic performance to native speeds. It improves Canvas rendering by a lot too. It does improve performance for for IOS and Android. Doubles the base FPS, but will quickly drop down based on a sprite curve. ie the more sprites the more the performance curve drops. The catch here is that CocoonJS/team Ludie doesn't have an Ouya and CocoonJs apps crash. So there is no option to develop for Ouya with CocoonJS. Your limited to using Phonegap and performance is nowhere near as good.

    For now. Skip the 1080/960. Go for 960x640 and keep the sprites down for now. Until coocoonjs is workign anyways.

    good luck. C2 is awesome :) buy it

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jayderyu

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