jayderyu's Recent Forum Activity

  • Looking good Lunarray :), feels more intuitive :)

    Anyway you can add also a pure position XY version of the target. Though, maybe it's not needed. However, it would make a fantastic moveto as part of LiteTween :)

    Also as a suggestion. If only a single Target X or Y is set. When doing a Start. The system should by default use the current X/Y.

    As it is now. I set my sprite by the normal position set(600, 800)

    object.litetween.setTarget(X, absolute, 400).

    object.litetween.start

    What happens is that my object will move to X400, but also go up to Y0. If I'm using only a single position target, I would assume that the other position vector won't be affected.

    I'm liking LiteTween a lot :) it's great. I'm sorry, but I'm already using it for production :P so I will have to suffer the changes :D

    Also I think keeping the create/inialize version for an entire package version is a good idea. Maybe add a comment that it's a more complex version?

  • This is the same response that Exit Games about Photon. There is an over abundance on the C2 community that everything needs to be first party.

    Rexrainbow has his bottleneck system, which no one uses. yet it's multi-player functional. It just requires the serve logic written in JS rather than C2.

    PubNub looks really interesting. It's interesting approach and very nifty. I'm going to look into broadcasting system more. If it covers enough I might re-evaluate Bubble.

    Good find :)

  • 2.5D is often referred to game play that still takes place on a 2D plane, but is graphically in 3D. The NDS Mario games are a good example of this.

    youtube.com/watch

  • I am wondering about loading images by way of URL?

    If I say

    blockSprite.loadurlimage("tree.jpg")

    then later on the same layout, same sprite

    blockSprite.loadurlimage("rock.jpg")

    what happens in the memory. Does C2 keep tree.jpg in ram, or does it clear?

    The reason I ask is because I want to create a stream loaded world. Where I need to clear up images I don't want to use anymore. If C2 reserves the image space then I could end up using a vast amount of ram.

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  • I love your plugin and personally think with some tinkering that your tween should be standard.

    However, I find that working with strings to be annoying. Often I work calling variables from other sources. So using strings is inconvenient as I need to embed the var into a string.

    If your are going to stick with strings may I suggest splitting Set Target to

    Set Target

    Tween Name:

    Target Is: (drop down box for angle, opacity, X, Y....)

    Is Relative(true/false)

    value:

    Set Target position

    Tween Name:

    Is Relative(true/false)

    X:

    Y:

    as it is now. Using it is peculiar and not very inline with how C2 works naturally. LiteTween practically uses it's own little mini language. Which could be removed and made more natural with other C2 plugins.

    Also, I'm not a big fan of the naming system. As A thought. Wouldn't just adding additional LiteTween's and renaming them in the behaviour list be more "natural" to the C2 system. I know that by adding string names for tween can reduce the number of behaviours to just 1, but only Ease/LiteTween do this that I have used.

    I know it seems I'm complaining. I'm not really. I'm just offering some thought to have it feel more intuitive and simpler to use. Other than that. Loving lunaray tween mods :) top notch and one of the best :)

  • This is what I did

    docs.google.com/file/d/0B0V2EvCXNzYUbXY1Z1dmSm9jNGc/edit

    Now I know I used it wrong, but this causes an error on my computer.

  • Can we get a capx of just the sound and the playing. strip the other game elements away.

  • First important question what formats is your sound in?

  • You might want to offer in the tips how to set the target data.

    ie

    position "100,100" or "" & self.x + 100 & "," & self.y -1 00

    Also I tried changing the name for set target to "all". This caused a javascript error. You probably want to catch invalid tween names and give a console log report. rather than letting a crash go through.

  • Ashley I was thinking about that the other day. Why not have an official authorized plugin. Plugin developers submit a plugin and if it passes some tests automated or manual. Then it's clear in the arcade. but it looks like a plan is in the work anyways. So that's fantastic to hear :)

  • There is also

    code.google.com/p/jsc3d

    nihilogic.dk/labs/canvas3dtexture_0.2

    threejs.org (optional canvas renderer)

  • That's funny :) they have a point too. Managing the money and project can be difficult :D and can easily be overwhelming.

    Too bad it's not real :D funding to cancel projects.

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jayderyu

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