jayderyu's Recent Forum Activity

  • I'd been keen on a Kickstarter if it would include them hiring a couple of extra developers. This one man team is amazing, but 2+ would be better.

  • eh. The Event Sheet system has the benefit of making the way we program so much better. The draw back to the ES system now is how C2 requires so much over head to make the system interact with C2. If it was easy to just pre-tag information and then C2/C3 could interpret that for the ES system. Then I think more people would jump on board with the entire ES system.

    Code would be written as a form of classes, but not directly related to game functionality.

    ES would be the glue between it all. This would increase overall development. But as it is. the SDK ACE system is heavy.

  • I'm not against a native exporter, but I know Scirra won't do so. I know why too. Browsers do more than just execute JS. Browsers have huge amounts of features to take advantage of. For C2/C3 to support native would require breaking all those Browser features and linking to an abstraction layer.

    Is it impossible. No, but it's not going to happen as a two man team. If C3 proves so successful that Scirra expands to 100+ staff. Who knows.

    megatronix

    I'm hoping that SceneGraph based Object is added as a new core object. Pin would then be obsolete, though thep lugin would exist to be backwards compatible.

  • Large layouts have never really been the issue. The problem is in how many different assets you are using. Once an asset is loaded that asset never leaves memory.

    So unless your using 16x16 graphics there is still no way to support massive visually diversified world. And re-setting an area does not support this memory issue.

  • JamesXXXYZ

    Nope. C2 requires tons of PROGRAMMING. The selling point is that developers don't need to CODE. There are two levels to C2. The easy level where you want to only be and that's fine as I'll get to that in a second. And then there is the advanced level where traditional coding occurs.

    With sufficient tools you will never need to code. Including guys like Quazi who can make a 3D plugin for developers like you who don't want to pull up the text editor and starting coding. And that's fine. I like C2 because of ES Programming already.

    And what Scirra's path with the tool does not stop what others want to enhance it with. That's the entire point of Plugins for C2 and C3 more enhanced IDE for better SDK developer features.

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  • I'm not sure, but maybe you should file a bug report for the Pathfinder. Games are allowed to be played outside of the layout. Especially in a procedural generated game.

    The way I see it. $10 is worth easily worth saving 2 days of work. In fact I work with Unity at my company. I have purchased a handlful of $10-$20 plugins that saved me months of work in total. $50 to buy or $5000 to make?

    And even with the Store out now. People still make free plugins. So I have no worries

  • Mostly because this is a architecture feature request list. The base components that will allow such features. Though sometimes I can misplace or overlook the meaning of a feature.

    For example math expresion in property fields added.

    you can make a plugin that has noise functions so that's not really architecture as C2 can do this.

    I believe plugins/behaviours do work outside the layout. Just use unbound scrolling.

    I've requested the engine to be NodeJS and use CSS. That would allow for incredible theming.

    HeroEngine isn't an IDE or tool. It's a core game system. However I have requested that the engine support networking capability. So that such a feature could be made. Even is Scirra doesn't do so.

  • shinkan

    I'm not arguing about not wanting it. I agree with you, but Ashley reason is solid from his point of view. I don't see it changing. There are some points that I don't think he will and that's one of them.

    Well. I don't know what Ashley is putting in C3. I have no idea if he has looked over the document. I have no idea his opinions on it. However. Custom windows, with full gui and ctx acces will allow developers to create similar window as a BluePrint. Also I have requested custom data objects to store complex data, and I have put in the request list that any work done in an IDE Plugin can set values on an Object. So that visual statemachines, Blueprint, bezier curves can be made in C3. I say again. I've made the architect request, what happens is in Ashleys hands. I would love to make an IDE plugin that can do grid setup, landscape generation into the layout by way of IDE Scripts. All that yummy feature stuff is in the request list.

  • I did it

    I can write code and manipulate the object from JS file code... just because I'm awesome.

    I'm planning to use it as an easier way to write quick direct less intensive plugins. As my import model only let's it run in the VM

  • You can update variable settings in the Debugger. However if C3 is running on JS backend such as Node/NW.js. Then it may be possible for "Exposed variables". However having created grid math in Unity that support "exposed variables". Unless the basic code supports grid math updates. Then tweaking the vars won't update the grid. And upadting the grid everytick seems to be overhead on the game logic. However a grid Plugin with exposed variables could be an other matter. And work nicely. I'll put in the exposed variable idea into the the section where the IDE supports live runtime.

    I sympathize with you on the create by object name. I've sooo desired it myself. unfortunately due to string safety and obfuscation I suspect that this will never be in. however what you rmostly wanting is a switch case object creation, and maybe we can see this in C3 if the request for custom objects, and object reference get's added.

    image textures are in the request.

    Ladders are based on a plugin feature and don't really require architect changes. I've seen many ladders in various C2 platform games.

    if( player is over ladder[spriteObject] && controller.up)

    player.setVelocityX(-100)

    megatronx

    Do you mean you want the project properties and the layout properties in their own window?

  • JamesXXXYZ

    I get your situation. however Unity developers mostly(all that I've com across) view C2 as a joke or quaint. PM is a state machine so they get around that situation. But you are where you are with the tools. No Unity developers sees value in duplicating the EventSheet programming model. Scirra is invested in their platform, not Unity's.

    Finally and I know I mentioned this elsewhere. Even if someone did ES programming(i'm looking into it). All the Plugins won't be going with it. So you will still be need to create your own plugins or the system will use Reflection to access class names.

    But as KTML5 points out. If C3 supports the right tools. Some form of 3D will come shortly after.

  • I think Helena nails the problem. Sounds like the OP is confusing instance and Object. As once you create the Object and set the Sprite to the right font. your only drag and Drop or Ctrl+c/v for new instances of that object.

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jayderyu

Member since 11 Apr, 2012

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