cornell's Recent Forum Activity

  • Oh, I have a weakness for these threads...

    <img src="http://i1196.photobucket.com/albums/aa402/SergeMartell/167285_10150117594457806_6892545_n.jpg" border="0" />

  • You should probably redo the events in terms of trigger-based rather then a while-not loop.

    For example, you can set the text_start to be blinking at default as you did on your example, and only hide it when the key is pressed in another event.

    I don't want to hide it. The image is supposed to be fading out and then fading in (Not all the instructions are shown in the screen, since they-re just the same thing).

    I need it to do it and not stop until a key is pressed.

    I hope that clears it. Thanks again.

  • Hey there. I've been trying to make a loop to make something work, and I would like it to stop when X key is pressed.

    So I was thinking it could work like:

    Do While Not (key is down):

    ---stuff I want done goes here

    endOfLoop

    But so far I've been unsucessful on my attempts.

    Here's a screenshot of the last one, maybe someone could give me a hand.

    Thanks in advance.

    <img src="http://imageshack.us/a/img690/1530/whilenot.png" border="0" />

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  • cornell, we're not sure about the technical details but if we get accepted onto Steam we will be doing everything we can to integrate with Steams other services - if possible!

    That sounds great!

    I'll cross my fingers.

  • I already voted. Construct 2 on Steam rises one question though:

    Does that mean that Construct 2 games are compatible with SteamWorkshop?

  • Hello. It's me again, I'm having a great time learning to use Construct 2.

    I've been testing a few things with particles, and just couldn't find a way to use the effect for something like this:

    * instead of particles spraying from 1 point, make particles come to said point *

    Is there a way to inverse this effect? Or will I have to work this with an animation?

    Thanks again!

  • Thank you very much shinkan, that works (and at the same time I learned about conditional ? true : false).

  • Hello. I'm trying to make my player sprite change from 1 animation to another when arrow down is pressed (like a morph).

    <img src="http://img15.imageshack.us/img15/4910/screenqfe.png" border="0" />

    I'm super new to construct, sometimes I find that my old "logic" doesn't seem to work the same way as it would do somewhere else (perhaps I just need to learn how the stuff exactly behaves).

    Could anyone be so kind to point me to a tutorial (couldn't find any) or could anyone explain me what am I doing wrong?

    Thank you very much!

  • Hey! My name is Ste, I'm mexican, 24 years old, and I'm currently testing the free version of Construct 2.

    I'm already working on a little game, so as soon as I get something I plan to buy the full version (maybe next monday, depends how fast I make the graphics).

    [<:o)]

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cornell

Member since 10 Apr, 2012

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