how to communicate with the server and client construct 2? I designed the server with a guide on the forum I post the link:https://www.scirra.com/tutorials/571/modded-socketio. now I designed the server and construct 2 I added the plugin and insert socket connect ip, ip which I enter? I also tried to use hamachi but when I start the server no sign of life, sorry but I used the google translator because I do not speak English.
Server code:// This is required to run the server
// here we define the port the messages are sended though.
// in this case, it is port 8080, you can define it to every port you want.
//but take note, some ports are already in use, then it will throw in an error message.
var io = require("socket.io").listen(8080);
//a variable for our "automatch making"
TmpRoom="wait";
//if a client connects to this, it performs this whole, big function.
io.sockets.on("connection", function (socket) {
// when the client emits 'adduser', this listens and executes
socket.on("joint", function(data){
// checks, if no other waiting player exists,
if(TmpRoom=="wait")
{
//if yes, then it perform this
// it sais TmpRoom = data, that is the username that is data
/*That means, TmpRoom is not anymore = wait! so the next one that
wants to join here, go into the next loop, the "else" loop */
TmpRoom = data;
//then it creates, and joins a room, that is called after the users username
socket.join(TmpRoom);
//Now it sends the message, you,playersname
socket.send("you," + TmpRoom);
// and now, it ends the loops.
}
else
{
//Joins the Temporary Room, to the enemy player
socket.join(TmpRoom);
//Then it sends, the name of the room.
socket.send("Room," + TmpRoom);
//now, the interesting part. It not just sends a data to ONE client,
//but to all clients in the room. To all clients in the TmpRoom.
// the data that it sends, are the currently room name.
io.sockets.in(TmpRoom).send("enemy," + TmpRoom);
//and the username from the other player.
io.sockets.in(TmpRoom).send("enemy," + data);
//now it again sets the TmpRoom = wait, so the next that tries to join,
//again, is going to the upper loop, and creating its own room.
//Rooms are automatically "destroyed" when the Host, leaves the room.
TmpRoom = "wait";
}
});
//if the socket, gets a custom function from C2, called Message with some data(the room name),
//then it performs this:
socket.on("message", function(data){
//now it is in the loop, and if the server gets a event called Chatmessage,
//probably with a string message, then it performs this:
socket.on("chatmessage", function(data2){
//Sends a chat message in the room.
//it sends data to all clients in the room. that
//the sending client defined in his "message" function.
io.sockets.in(data).send("chatmessage," + data2);
});
//that is pretty much the same and don�t require any explanation
// i hope.
socket.on("GameSettings", function(data2){
//Sends the Game settings, x,y coordinate, String, everything!
io.sockets.in(data).send("GameSettings," + data2);
});
});
// when the user disconnects. perform this:
socket.on("disconnect", function(data){
//on disconnecting, it leaves the room.
socket.leave(data);
});
});