99Instances2Go's Recent Forum Activity

  • Or it is the router, build in firewall ? You know that i am guessing, difficult to know when one can't see the setups.

    Depending on your windows version, there is also a 'troubleshooter' in windows. Do a Google search on it. It usaly repairs it well.

    http://windows.microsoft.com/en-us/wind ... bleshooter

  • Still.

    Better solve the cause. If the problem is what you allready dedected. Then i wonder if you let Construct decide over the Collission Polygones when you imported the frames. That is a bad habbit. You should check and make the polygones yourself. Or use a plain invisible sprite for the collisions and pin the animated player on it.

    It is is not a good idea too to animate the collision poligones.

    It is not a good idea to have differend framesizes for each animated frame.

    To make all frames the same size. Find the frame with the biggest size in all animations. Note down the width & height. Choose any other frame. Click the 'size' button. Put widht & height in. Image: align center. Check the 'apply to whole animation' thingy. Do for all animations.

    To set the origin the same for all frames. Right click the origin in the list of imagepoints. Choose apply to all animations.

    To set the same polygones to all frames. Choose a frame. Set the polygones to your liking. Right click the sprite (with th poligones visible). Choose set to whole animation.

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  • Set the origin in each frame on the same place.

  • Need your capx.

  • Store the value and the date&houre&seconds right before gooing offline.

    When back online, get the value and recent date&houre&seconds and calculate the off time.

    Set value according.

  • Then on Construct's side nothing is wrong. Your Firewall is not blocking.

    Remains some IT questions. Like, is the PC part of a home group. Is network discovery enabled ?

  • system > for

    Name = "i"

    Start= 0

    End = Array.Width - 1 (width = size on X-as)

    i = in the expresision loopcounter("i")

    element = Array.at(loopcounter("i"))

    OR

    Array > condtion 'For each element X'

    element = Array.CurX used as an expression

    or use the condition 'Compare current value'

    to know 'i' is not needed

  • If I put "Wait ____ seconds" in a loop, why does it NOT wait?

    They wait. Exactly as they are supposed to do. Not as you expect them do to.

    Lets slow down the loop. At 16h00 (step 1) it commands: wait 10 minutes. At 16h01 (next step in the loop) it says wait 10 minutes. At 16h02 (step 3) it waits 10 minutes. So at what time wil the wait be over?

    For step 1 at 16h10 (10 minutes later then 16h00), for step 2 at 16h11, for step 3 at 16h12. Or 10 minutes later then it gets called.

    Lets speed it up. Lets assume that there is virtual no time between two steps. So what happens ? It waits 10 minutes, and then all the waits are over at the same time. After 10 minutes it fires them all at once.

    I gave you two ways to do this in you original post.

  • Create a Every X seconds condition. Set X to you liking.

    Bring the creation blok as a sub under that condition. So:

    Condition every x seconds

    Sub condition repeat 10 times

    Action create the objects.

    Or, use a timer. Give any object a timer behaviour.

    Condition:

    Trigger once while true

    Action

    'any object' > start timer > X seconds > tag "wave"

    New condition

    On timer "wave"

    repeat 10 times

    action

    create the objects.

    If you only want to create 1 object each time, lose the repeat.

  • Add an event

    Pet > on selection changed

    Action

    food set selection to zero

    If you dont have acces to familys, you have to make this action for every list.

    Else, bring em into a famely and then Famely > set selection to zero

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99Instances2Go

Member since 12 Feb, 2016

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