Don't know if your deadline is gone. I looked into your animations.
I found 2 things.
1/ Several events start different animations on shared little moments.
2/ The collision box of the capturing and the captured animations jumped up. That way there came a gap under the player. And player started to fall. Triggering the fall animations.
I can't make all your animations right. To much work. You would have had the same problems with a helper object. But i like to share with you the capx that i used to test the animations pair by pair. On the end of the events sheet, you find all animation changes i made/tested in 1 place. I renamed the animations for the green player, to be able to do this. Do not use this as your project ! It is just an example, and i only made changes for the green player.
I hope that if you see this, you are convinced about getting those darn animation changes neat and cosy in one small block.
https://www.dropbox.com/s/oizt90ztopdsa ... .capx?dl=0