ya same things happen with my tablet android version 4.0
the problem seems to occur when the object count goes above 200 , i was using around 500 objects.
so i tried to keep my object count upto 200, by spawning some object in mid pt and deleting the already crossed object.
This happenned again on my game "zuper alien world", the game runs OK on cellphone, but on the tablet i got only blackscreen. I then compiled using intel xdk and the game works on both, cellphone and tablet. This could be a issue from cocoon. The game " sunglasses guy..." did not freeze when i compiled with intel xdk.
And the object count on those games that i mention is less than 200. I see that in old devices to get 60 FPS you should use less than 100 objects. Intel xdk generates APKs with bigger sizes but more stables to work on all devices.