NiteShadow's Recent Forum Activity

  • the spawners are set to a variable,

    depending on what number is set to that variable, the spawners will be enabled/dissabled, the enemy set to spawn will only spawn from the active spawners,

    this is just to make the setup easier later.

    THAT is working fine.

    I need to get the spawners to latch to were I need them on screen,

    Im also trying to get the enemies to spawn from a random position on the spawner they came from.

    if i could do this on a single spawner per side, that would be great, as that would be easier to work from.

    I suppose what im looking for is a random range, randomizing between a minimum and maximum values.

    If i could get that, I would be set.

  • http://www.mediafire.com/?96aariqpa0v19rt

    Here you are,

    The event sheet in question is "Global Level Events".

    Again, im fairly new to this,

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  • the events are a bit of a mess, but,

    sure, let me find a place to upload it.

  • Hi, Im new here,

    Ive been working on a super Mario fan game project in construct called "The Twisted Dream" were You play as luigi, Who has for reasons unknown been sent to a Nightmare version of subcon (the world from Mario 2)

    Anyway, Ive been having some trouble with part of the first level,

    You are suppose to be chased by an endless hoard of cannibals Spawned from the sides of the window until you can secure a weapon and escape.

    I cant seem to get the spawner objects to operate as planned,

    <img src="http://i.imgur.com/Uj9rb.png" border="0" />

    Those colored bars on the window sides are several 16x16 blocks that I was trying to use, they seem to folow the playfeild fine,

    but the enemies are being spawned at the start of the level

    I have these on their own layer, with the scroll rate set to 0.

    trying to use events has backfired as well, latching them in to a corner of the screen

    Im still fairly new to construct, and am not quite familiar with all the commands yet,

    Can anyone help?

    --------edit---------

    Got it!

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NiteShadow

Member since 5 Apr, 2012

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