NiteShadow's Forum Posts

  • http://www.mediafire.com/download/s58vv ... m4/DMG.zip <----Download link

    Nothing too special here, This is a pre-made Live-Render DMG screen effect for use in a Monochromatic game.

    For best results, you should limit the shades to 4.

    Arrow keys to move around

    W and S for Contrast knob.

  • In order of oldest, to newest, here are a few things I've done lately.

    (A tribute to Coop, who passed away recently... Wish I had a chance to take a photo of him)

    (dropped my laptop, cracking the contact digitizer shortly after this... I'll have that fixed next week.)

    Feel free to let me know what you think.

  • I assume you used the bone/joint behavior to create something like what you wanted - at least, that's how I would go about it, but I've never combined that behavior with platform before. Congrats on figuring it out (and I eagerly await your explanation ).

    It's right here, actually, as of receiving a kind request from zenox98 to share the data.

    The easiest way to make it work was with the "Physics" behavior, since it can handle linking, gravity, and additional force, via defaults, and events.

  • Any time!

    I'm always glad to help where I can.

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  • The following shows how to program a cuttable bridge, similar to those seen in "Sonic the hedgehog", as we using the physics behavior in construct classic.

    Download link:

    http://www.mediafire.com/download/7obif ... Bridge.zip

  • Sure thing! give me just a bit to set up a tutorial.

  • Sorry for the double post, but I've figured this thing out.

  • That's quite alright.

    We all make mistakes from time to time.

  • I appreciate the help, but as I noted before, I'm currently working in Construct Classic, not Construct 2.

    I'm sure that I can use this later on though, thanks.

  • Hi, I'm trying to program a simple bridge in Construct Classic, kinda like the ones found in Sonic the Hedgehog.

    Kinda like this

    So far none of my attempts have worked, and I'm playing hell trying to find a decent tutorial.

    Does anyone know how this might be done?

    Also, if possible. one which can be cut, at the pegs. to cause the bridge to collapse.

  • lol,

    now i KNOW im a n00b.

    looks like that would have been much easier than my other attempts,

    if i understand that right,

    random 50% screen hight + Random 50% screen hight

    (granted i have something working now)

    Ill give that system a quick test later, and let you know what the result was,

    Thanks stalker.

    any other tips?

  • Whelp, looks like i got it, No sooner did i post that than did i find the "S" plugin. which works for random ranges,

    thanks for trying to help, and Sorry for waiting your time,

    Goodness knows how many brain cells i must have killed when you decided to look at that,

  • the spawners are set to a variable,

    depending on what number is set to that variable, the spawners will be enabled/dissabled, the enemy set to spawn will only spawn from the active spawners,

    this is just to make the setup easier later.

    THAT is working fine.

    I need to get the spawners to latch to were I need them on screen,

    Im also trying to get the enemies to spawn from a random position on the spawner they came from.

    if i could do this on a single spawner per side, that would be great, as that would be easier to work from.

    I suppose what im looking for is a random range, randomizing between a minimum and maximum values.

    If i could get that, I would be set.

  • http://www.mediafire.com/?96aariqpa0v19rt

    Here you are,

    The event sheet in question is "Global Level Events".

    Again, im fairly new to this,

  • the events are a bit of a mess, but,

    sure, let me find a place to upload it.