h1k3's Recent Forum Activity

  • Apps on Facebook require an ssl. You can generate a self signed sl yourself for testing in your website cpanel account. It will generate a warning for the public though so not feasible to self sign an ssl for an app.

    Apps on a website(not apps.facebook.com/game) should work fine for logging in and anything that doesn't require the app to be specifically apps on Facebook.

    So long story short, I do think if you put your game on dude.com/mygame it should mostly function fine with just http. If you plan on using your app on apps.facebook.com/mygame it will need to have a valid ssl attached. Hope that helps.

  • frcol

    Ya you misunderstood a bit. My plugin does not use parse which makes it a great option now that parse is closing down.

  • Hi there. Publishing to Facebook is not overly difficult but it can be annoying to implement. What are you stuck on?

  • sidneycat Marius87

    They apparently took it down. You can reach out to them though. Maybe they will part with the source code.

    http://spiloghygge.dk/

    Ii their site.

  • Went to play this old favorite and realized its no longer available. What happened?

  • I dont use that plugin but I'll take a guess. Try using the urlencode() expression. Wherever you are placing that text change it from "Hol dir das neue Spiel" to urlencode("Hol dir das neue Spiel") to see if that might help.

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  • The Facebook plugin by scirra will not work for mobile devices.

  • In case you haven't heard, Facebook is shutting down it's Parse service. http://www.bbc.com/news/technology-35441445 So with that in mind, I'm offering a 10% discount on all of my Facebook items at http://shop.lockegames.com from now until 7/3/2016.

    Use coupon code uhohparse

  • I've got it all set but its not on my store yet. You could private message me if you dont want to wait. I'm packaging a whole bundle together. The bundle includes the construct 2 plugins needed, the mysql database file, the facebook purchase html files, and the php/htaccess files.

    Altogether you can:

    1:Process up to two in app purchases via facebook securely. The php file verifies the payment belongs to a set user on the server side so no one can grab someone elses payment. The payment is verified against all payments previously saved into the mysql database, so if someone tries to repeat their payment via ajax........ they will find out its impossible.

    2:Utilize a player database that comes preprogrammed with score, level, and up to two in app items.

    3:Interact with the database in a way that expires which limits the potential for users manually adjusting the score and level. Paid items cannot be added without an unused Facebook payment, so no worries there.

    4: Facebook plugin and Facebook payment plugin for C2 streamline the process of implementing payments or other Facebook features. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    5: Mysql plugin streamlines the process of interacting with the database.

    6: It's not a 1 app database. All your apps can share the same database/plugin without fear of corrupting any data.

    All that being said, the php interface uses human readable urls, so you could easily enough, just use the Ajax plugin if you decide to add new functionality to the database/php code. It's also a pretty user friendly php interface which you can add functionality to without a lot of effort.

    So if your interested, let me know. I plan on having it on my store http://shop.lockegames.com soon enough. If you can't wait just send me a PM or an email to lance@lockegames.com. You could look my up on Facebook at facebook.com/hikenh as well.

  • Yes its possible

  • You can find all the plugin documentation at:

    http://docs.lockegames.com/index.php?ti ... ebook_Init

    Or pick up your copy here:

    http://shop.lockegames.com/fb_init_001

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h1k3

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