h1k3's Recent Forum Activity

  • Link to .capx file (required!):

    Any capx with a text on screen

    Steps to reproduce:

    1. Action - Set Text

    2. Try and set the text in paranthesis to anything starting with a named function. IE "Loading 100%"

    3.

    Observed result:

    Using the above example as soon as you go past the 'g' in loading it automatically changes to 'loadingprogress'

    Expected result:

    In the above example the expected result would be to have it let me fill in "Loading 100%"

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7 Home Premium

    Construct 2 version:

        R 128

  • It's possible already if the user is willing to spend the time. My website Contact Wizard Pro uses such a feature. It's not currently operational as a whole but the account login/creation is. Go ahead and create an account if you like. It currently verifies email, and has fraud prevention methods in place to prevent things like session jacking.

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  • A quick look at my webhost logs shows a bunch of ip sniffing attempts from a range in China and Japan. I managed to block those ranges but I'm curious. Is there a listing anywhere of known hacker I.P. address ranges that I could just add to my host deny manager?

  • LayerOpacity(layer)

    change the layer to your layer number of course

  • I tried numerous ways including the one you mentioned. What worked for me was to setup one main window with a bunch of iframes. 4 in all. One on the top section and 3 across the bottom. The top section and bottom left and bottom right sections I wanted to remain the same size no matter what. So I positioned them using viewport settings. Then the middle bottom which had the game screen I set based on the iframe coordinates. So it increased/decreased the game visible screen without distorting. The downside is it meant creating smaller apps for each of the iframes. But it worked well.

  • Joannesalfa,

    Yes it is more difficult to use. Facebook api has a ton of available options that were not put into the default plugin I'm assuming to avoid the complexities. The one issue I'm guessing you're having in the above is permissions. I did not hard code any of the permissions into the file because of the sheer number of permissions. So to fix your problem go to the following Permissions. Make sure to request the permissions that you need.

  • developers.facebook.com/docs/guides/web

    Use the info there with poses iframe plugin. It'll work perfectly for your needs.

  • Been writing userscripts for a while now for games. Never occurred to me to throw one up for this site to show the pm's. I like it. Although I do prefer scriptish myself as it is harder for websites to catch(a big thing when you write game helper scripts, lol)

  • I'll take a peek when I get home this evening. Thank you.

  • xanxion

    A list of friends is doable right now using the following:

    Update Status - Update the user login status. Fetch the friend list, then cycle through the listusing the game friend array length expression. Call the fetch friend info action for each number in the array length. Then just do as you will to save the info for each player. I don't have the functionality atm to fetch the entire friends list but that shouldn't be too difficult to add.

    ACTIONS:

    Fetch Game Friend List - Fetch a list of all users friends that play this app.

    Fetch game friend info by array ranking number - Fetch game friend info by array ranking number.

    CONDITIONS:

    On Game Friends Loaded - Triggered once all game friends have been loaded.

    EXPRESSIONS:

    Current friend score - Current selected game friends score.

    Current friend name - Current selected game friends name.

    Current friend ID - Current selected game friends ID.

    Current friend rank - Current selected game friends rank.

    Game Friend Array length - Current selected game friends array length.

  • xanxion I'm curious, you do run the fetch user info action upon login? It's one of those things I detached from the login process so people could run it at anytime(so you can check before permission specific events as well as after login)

  • xanxion

    It works fine for me so I'm not sure. You log the user in and request all the necessary permissions first?

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h1k3

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